代码搜索:coded
找到约 2,797 项符合「coded」的源代码
代码结果 2,797
www.eeworm.com/read/295465/3910407
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/290583/3972110
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/289126/3995555
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/438778/1822490
c mt19937ar.c
/*
A C-program for MT19937, with initialization improved 2002/1/26.
Coded by Takuji Nishimura and Makoto Matsumoto.
Before using, initialize the state by using init_genrand(seed)
or in
www.eeworm.com/read/421032/2056545
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/413713/2159774
builder sampledata.builder
#Creates xml with values for monthly sales data
#The values required for building the xml are hard-coded in this file
xml = Builder::XmlMarkup.new
xml.graph(:caption=>'Monthly Unit Sales', :xAxisN
www.eeworm.com/read/388795/2546514
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/382988/2623160
h packet_types.h
// IP packet structures...
// -----------------------
// Note: All of this is hard coded little endian!
typedef long n_long;
typedef short n_short;
typedef long n_time;
struct ip
{
www.eeworm.com/read/375736/2720584
asm sdmasm.asm
;*
;* COW : Character Oriented Windows
;*
;* sdmasm.asm : SDM specific hand coded stuff
title sdmasm - low level utilities for COW SDM
.xlist
include user.inc
.list
sBegin SDM
a
www.eeworm.com/read/361884/2942667
h cschema.h
// Notes for contemplated "Pretty good C++ schema system"
/*
These are some recurring needs in C++ game development:
* to initialize hard-coded C++ structures (structs & classes) from a
softer dat