代码搜索:bouncing

找到约 149 项符合「bouncing」的源代码

代码结果 149
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c ethertap.c

/* * Ethertap: A network device for bouncing packets via user space * * This is a very simple ethernet driver. It bounces ethernet frames * to user space on /dev/tap0->/dev/tap15 and expects ether
www.eeworm.com/read/432926/1886303

pde ball.pde

// Simple bouncing ball class class Ball { float x; float y; float speed; float gravity; float w; float life = 255; Ball(float tempX, float tempY, float tempW) { x = tempX;
www.eeworm.com/read/147972/5718670

java particle.java

package sim.app.tutorial3; import sim.engine.*; import sim.util.*; /** A bouncing particle. */ public class Particle implements Steppable { public boolean randomize = false; public int x
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java particle.java

package sim.app.particles3d; import sim.engine.*; import sim.util.*; /** A bouncing particle. */ public class Particle implements Steppable { public boolean randomize = false; public int
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java particle.java

package sim.app.tutorial4; import sim.engine.*; import sim.util.*; /** A bouncing particle. */ public class Particle implements Steppable { public boolean randomize = false; public int x
www.eeworm.com/read/136812/5861138

c bounce.c

#ifndef lint static char sccsid[] = "@(#)bounce.c 1.1 92/07/30 Copyr 1986 Sun Micro"; #endif /* * Overview: Bouncing ball demo in window. * Converted to use SunView by simulating the gfxsubwindow s
www.eeworm.com/read/264291/11322800

ini normal.ini

;---------------- Normal Markovian Settings ------------------- ; 0 = toroidal 1 = bouncing world.N[*].mobility.movKind = 1 world.N[*].mobility.moveInterval =0.5 world.N[*].mobility.maxSpeed = 25 w
www.eeworm.com/read/453896/1636362

c winball.c

/* winBall.c - WindML Bouncing Ball Windowing Example Program */ /* Copyright 2000 - 2003 Wind River Systems, Inc. All Rights Reserved */ /* modification history -------------------- 01a,16apr03,jlb
www.eeworm.com/read/137325/5825622

h paths.h

// Copyright 2002 Kenneth Guy, // #include "TPathLineType.h" #include "TBadGuyFlags.h" //0 home in from behind bad guy //1 recovering bad guy //2 zig zag bad guy //3 bouncing animate
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h paths.h

// Copyright 2002 Kenneth Guy, // #include "TPathLineType.h" #include "TBadGuyFlags.h" //0 home in from behind bad guy //1 recovering bad guy //2 zig zag bad guy //3 bouncing animate