代码搜索:bouncing
找到约 149 项符合「bouncing」的源代码
代码结果 149
www.eeworm.com/read/350097/3131562
c ethertap.c
/*
* Ethertap: A network device for bouncing packets via user space
*
* This is a very simple ethernet driver. It bounces ethernet frames
* to user space on /dev/tap0->/dev/tap15 and expects ether
www.eeworm.com/read/432926/1886303
pde ball.pde
// Simple bouncing ball class
class Ball {
float x;
float y;
float speed;
float gravity;
float w;
float life = 255;
Ball(float tempX, float tempY, float tempW) {
x = tempX;
www.eeworm.com/read/147972/5718670
java particle.java
package sim.app.tutorial3;
import sim.engine.*;
import sim.util.*;
/** A bouncing particle. */
public class Particle implements Steppable
{
public boolean randomize = false;
public int x
www.eeworm.com/read/147972/5718673
java particle.java
package sim.app.particles3d;
import sim.engine.*;
import sim.util.*;
/** A bouncing particle. */
public class Particle implements Steppable
{
public boolean randomize = false;
public int
www.eeworm.com/read/147972/5718706
java particle.java
package sim.app.tutorial4;
import sim.engine.*;
import sim.util.*;
/** A bouncing particle. */
public class Particle implements Steppable
{
public boolean randomize = false;
public int x
www.eeworm.com/read/136812/5861138
c bounce.c
#ifndef lint
static char sccsid[] = "@(#)bounce.c 1.1 92/07/30 Copyr 1986 Sun Micro";
#endif
/*
* Overview: Bouncing ball demo in window.
* Converted to use SunView by simulating the gfxsubwindow s
www.eeworm.com/read/264291/11322800
ini normal.ini
;---------------- Normal Markovian Settings -------------------
; 0 = toroidal 1 = bouncing
world.N[*].mobility.movKind = 1
world.N[*].mobility.moveInterval =0.5
world.N[*].mobility.maxSpeed = 25
w
www.eeworm.com/read/453896/1636362
c winball.c
/* winBall.c - WindML Bouncing Ball Windowing Example Program */
/* Copyright 2000 - 2003 Wind River Systems, Inc. All Rights Reserved */
/*
modification history
--------------------
01a,16apr03,jlb
www.eeworm.com/read/137325/5825622
h paths.h
// Copyright 2002 Kenneth Guy,
//
#include "TPathLineType.h"
#include "TBadGuyFlags.h"
//0 home in from behind bad guy
//1 recovering bad guy
//2 zig zag bad guy
//3 bouncing animate
www.eeworm.com/read/137325/5825625
h paths.h
// Copyright 2002 Kenneth Guy,
//
#include "TPathLineType.h"
#include "TBadGuyFlags.h"
//0 home in from behind bad guy
//1 recovering bad guy
//2 zig zag bad guy
//3 bouncing animate