代码搜索:bitmap

找到约 10,000 项符合「bitmap」的源代码

代码结果 10,000
www.eeworm.com/read/235556/14063702

cs capturescreen.cs

using System; using System.Drawing; namespace SampleGrabberNET { /// /// This class shall keep all the functionality for capturing /// the desktop. /// public cl
www.eeworm.com/read/235556/14063731

cs capturescreen.cs

using System; using System.Drawing; namespace SampleGrabberNET { /// /// This class shall keep all the functionality for capturing /// the desktop. /// public cl
www.eeworm.com/read/235522/14065608

cc filesys.cc

// filesys.cc // Routines to manage the overall operation of the file system. // Implements routines to map from textual file names to files. // // Each file in the file system has: // A file head
www.eeworm.com/read/201140/15415889

h bitmapmethods.h

/* Copyright (c) 2001, Nokia Mobile Phones. All rights reserved */ #ifndef __BITMAPMETHODS__ #define __BITMAPMETHODS__ #define KColourDepth EColor4K //Ensure these libraries are linked again
www.eeworm.com/read/200021/15442867

cpp bitmapdrawcontainer.cpp

/** * * @brief Definition of CBitmapDrawContainer * * Copyright (c) EMCC Software Ltd 2003 * @version 1.0 */ // INCLUDES // Class include #include "BitmapDrawContainer.h" // Sy
www.eeworm.com/read/112652/15479661

cpp demo8_10.cpp

// DEMO8_10.CPP - Page scrolling demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // you must #define INITGUID if not done elsewhere #define INI
www.eeworm.com/read/112652/15479688

cpp demo8_12.cpp

// DEMO8_12.CPP - Sparse universe scrolling demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // you must #define INITGUID if not done elsewhere
www.eeworm.com/read/112652/15480325

cpp demo13_1.cpp

// DEMO13_1.CPP - constant velocity demo // to compile make sure to include DDRAW.LIB, DSOUND.LIB, // DINPUT.LIB, WINMM.LIB, and of course the T3DLIB files // INCLUDES ///////////////////////////
www.eeworm.com/read/112652/15480330

cpp demo13_11.cpp

// DEMO13_11.CPP - Time based motion modeling // to compile make sure to include DDRAW.LIB, DSOUND.LIB, // DINPUT.LIB, WINMM.LIB, and of course the T3DLIB files // INCLUDES ////////////////////
www.eeworm.com/read/111998/15496914

cpp ddutil.cpp

//----------------------------------------------------------------------------- // File: ddutil.cpp // // Desc: Routines for loading bitmap and palettes from resources // // // Copyright (c) 199