代码搜索:bitmap
找到约 10,000 项符合「bitmap」的源代码
代码结果 10,000
www.eeworm.com/read/235556/14063702
cs capturescreen.cs
using System;
using System.Drawing;
namespace SampleGrabberNET
{
///
/// This class shall keep all the functionality for capturing
/// the desktop.
///
public cl
www.eeworm.com/read/235556/14063731
cs capturescreen.cs
using System;
using System.Drawing;
namespace SampleGrabberNET
{
///
/// This class shall keep all the functionality for capturing
/// the desktop.
///
public cl
www.eeworm.com/read/235522/14065608
cc filesys.cc
// filesys.cc
// Routines to manage the overall operation of the file system.
// Implements routines to map from textual file names to files.
//
// Each file in the file system has:
// A file head
www.eeworm.com/read/201140/15415889
h bitmapmethods.h
/* Copyright (c) 2001, Nokia Mobile Phones. All rights reserved */
#ifndef __BITMAPMETHODS__
#define __BITMAPMETHODS__
#define KColourDepth EColor4K
//Ensure these libraries are linked again
www.eeworm.com/read/200021/15442867
cpp bitmapdrawcontainer.cpp
/**
*
* @brief Definition of CBitmapDrawContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDES
// Class include
#include "BitmapDrawContainer.h"
// Sy
www.eeworm.com/read/112652/15479661
cpp demo8_10.cpp
// DEMO8_10.CPP - Page scrolling demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
// you must #define INITGUID if not done elsewhere
#define INI
www.eeworm.com/read/112652/15479688
cpp demo8_12.cpp
// DEMO8_12.CPP - Sparse universe scrolling demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
// you must #define INITGUID if not done elsewhere
www.eeworm.com/read/112652/15480325
cpp demo13_1.cpp
// DEMO13_1.CPP - constant velocity demo
// to compile make sure to include DDRAW.LIB, DSOUND.LIB,
// DINPUT.LIB, WINMM.LIB, and of course the T3DLIB files
// INCLUDES ///////////////////////////
www.eeworm.com/read/112652/15480330
cpp demo13_11.cpp
// DEMO13_11.CPP - Time based motion modeling
// to compile make sure to include DDRAW.LIB, DSOUND.LIB,
// DINPUT.LIB, WINMM.LIB, and of course the T3DLIB files
// INCLUDES ////////////////////
www.eeworm.com/read/111998/15496914
cpp ddutil.cpp
//-----------------------------------------------------------------------------
// File: ddutil.cpp
//
// Desc: Routines for loading bitmap and palettes from resources
//
//
// Copyright (c) 199