代码搜索:background

找到约 10,000 项符合「background」的源代码

代码结果 10,000
www.eeworm.com/read/380271/9155164

cpp background.cpp

#include "StdAfx.h" #include ".\background.h" BackGround::BackGround(HWND hWnd) { m_hWnd = hWnd; RECT rect; GetClientRect(hWnd, &rect); m_iWidth = rect.right - rect.left; m_iHeight = re
www.eeworm.com/read/183326/9169974

c background.c

/* * $Id: background.c,v 1.1 2003/12/07 00:06:33 tom Exp $ */ #include int main(int argc GCC_UNUSED, char *argv[]GCC_UNUSED) { short f, b; initscr(); cbreak(); noech
www.eeworm.com/read/182463/9203040

background toolbar.background

www.eeworm.com/read/182135/9215051

png background.png

www.eeworm.com/read/182135/9215082

bmp background.bmp

www.eeworm.com/read/182135/9215098

h background.h

#ifndef BACKGROUND_H #define BACKGROUND_H #include void InitBackground(void); /* Initializes the background drawing system. */ void DrawBackground(SDL_Surface *dest, int camera_x, int c
www.eeworm.com/read/182135/9215102

c background.c

#include #include "gamedefs.h" #include "background.h" #include "resources.h" /* Two-dimensional arrays for storing the world's tiles (by index). */ static int front_tiles[PARALLAX_GRID_WIDT
www.eeworm.com/read/182135/9215130

h background.h

#ifndef BACKGROUND_H #define BACKGROUND_H #include void InitBackground(void); /* Initializes the background drawing system. */ void DrawBackground(SDL_Surface *dest, int camera_x, int c
www.eeworm.com/read/182135/9215135

c background.c

#include #include "gamedefs.h" #include "background.h" #include "resources.h" /* Two-dimensional arrays for storing the world's tiles (by index). */ static int front_tiles[PARALLAX_GRID_WIDT
www.eeworm.com/read/182135/9215167

h background.h

#ifndef BACKGROUND_H #define BACKGROUND_H #include void InitBackground(void); /* Initializes the background drawing system. */ void DrawBackground(SDL_Surface *dest, int camera_x, int c