代码搜索:background
找到约 10,000 项符合「background」的源代码
代码结果 10,000
www.eeworm.com/read/380271/9155164
cpp background.cpp
#include "StdAfx.h"
#include ".\background.h"
BackGround::BackGround(HWND hWnd)
{
m_hWnd = hWnd;
RECT rect;
GetClientRect(hWnd, &rect);
m_iWidth = rect.right - rect.left;
m_iHeight = re
www.eeworm.com/read/183326/9169974
c background.c
/*
* $Id: background.c,v 1.1 2003/12/07 00:06:33 tom Exp $
*/
#include
int
main(int argc GCC_UNUSED, char *argv[]GCC_UNUSED)
{
short f, b;
initscr();
cbreak();
noech
www.eeworm.com/read/182463/9203040
background toolbar.background
www.eeworm.com/read/182135/9215051
png background.png
www.eeworm.com/read/182135/9215082
bmp background.bmp
www.eeworm.com/read/182135/9215098
h background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
www.eeworm.com/read/182135/9215102
c background.c
#include
#include "gamedefs.h"
#include "background.h"
#include "resources.h"
/* Two-dimensional arrays for storing the world's tiles (by index). */
static int front_tiles[PARALLAX_GRID_WIDT
www.eeworm.com/read/182135/9215130
h background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c
www.eeworm.com/read/182135/9215135
c background.c
#include
#include "gamedefs.h"
#include "background.h"
#include "resources.h"
/* Two-dimensional arrays for storing the world's tiles (by index). */
static int front_tiles[PARALLAX_GRID_WIDT
www.eeworm.com/read/182135/9215167
h background.h
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include
void InitBackground(void);
/* Initializes the background drawing system. */
void DrawBackground(SDL_Surface *dest, int camera_x, int c