代码搜索:average
找到约 5,196 项符合「average」的源代码
代码结果 5,196
www.eeworm.com/read/315460/13542119
c ave2f.c
/*
* File: ave2f.c
* -------------
* This program reads in two floating-point numbers and
* computes their average.
*/
#include
#include "genlib.h"
#include "simpio.h"
main()
{
do
www.eeworm.com/read/314653/13562578
m klms.m
%KLMS Karhunen Loeve Mapping, followed by scaling
%
% [W,FRAC] = KLMS(A,N)
% [W,N] = KLMS(A,FRAC)
%
% INPUT
% A Dataset
% N or FRAC Number of dimensions (>= 1) or fraction o
www.eeworm.com/read/309349/13673601
ex-ham7a-out
make-pchk ex-ham7a.pchk 3 7 0:0 0:3 0:4 0:5 1:1 1:3 1:4 1:6 2:2 2:4 2:5 2:6
make-gen ex-ham7a.pchk ex-ham7a.gen dense
Number of 1s per check in Inv(A) X B is 3.0
transmit 7x100000 ex-ham7a.rec 1 aw
www.eeworm.com/read/308765/13693010
c averagevalue.c
// ****************************************************************
// Description: Library function to determine the
// average value of a integer array. Note this code stresses
// simplicity o
www.eeworm.com/read/308765/13693202
c averagevalue.c
// ****************************************************************
// Description: Library function to determine the
// average value of a integer array. Note this code stresses
// simplicity o
www.eeworm.com/read/308713/13694770
dat eee.dat
average error= 0.02372
average error= 0.02384
average error= 0.02384
average error= 0.02381
average error= 0.02377
average error= 0.02375
average error=
www.eeworm.com/read/132069/5925867
c yuv2rgb.c
/* ***** BEGIN LICENSE BLOCK *****
* Version: RCSL 1.0/RPSL 1.0
*
* Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved.
*
* The contents of this file, and the
www.eeworm.com/read/493294/6400347
m klms.m
%KLMS Karhunen Loeve Mapping, followed by scaling
%
% [W,FRAC] = KLMS(A,N)
% [W,N] = KLMS(A,FRAC)
%
% INPUT
% A Dataset
% N or FRAC Number of dimensions (>= 1) or fraction o
www.eeworm.com/read/488300/6491682
dat archive.dat
1 16 148 199 294 181 120 267 345 83 134 35 105 383 356 388 124 42 86 307 133 289 376 3 12 395 361 360 67 196 257 72 346 75 60 40 389 90 56 305 -1
weak = 0.71 number = 1 overlap = 0.225
209 44 33 159
www.eeworm.com/read/488111/6496897
m program_3_6.m
% Program 3_6
% Illustration of Overlap-Add Method
%
% Generate the noise sequence
R = 64;
d = rand(R,1)-0.5;
% Generate the uncorrupted sequence and add noise
for m = 1:1:R;
s(m) = 2*(m-1)*(