代码搜索:attack

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cpp simple_boss.cpp

//Simple Boss //Demonstrates inheritance #include using namespace std; class Enemy { public: int m_Damage; Enemy(): m_Damage(10) {} void Attack() const
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entries

/GS_Attack.h/1.1/Fri Sep 24 19:19:22 2004// /GS_Chat.h/1.1/Mon Sep 20 16:02:38 2004// /Gameserver.cpp/1.1/Thu Sep 23 15:21:51 2004// /Gameserver.h/1.1/Tue Sep 21 16:27:30 2004// /GS_Attack.cpp/1.2
www.eeworm.com/read/474482/6810120

h magic_base.h

#ifndef __MAGIC_BASE_H__ #define __MAGIC_BASE_H__ #include "util.h" typedef enum { MAGIC_FIELD_ALL, /* 允屯化及桦赭匹银尹月 */ MAGIC_FIELD_BATTLE, /* 爵 及心 */ MAGIC_FIELD_MAP, /* 骚橘穴永皿晓及心 */ }MA
www.eeworm.com/read/194704/8187841

cpp formation.cpp

/*************************************************************************** * Copyright (C) 2005 by Rujia Liu * * rujialiu@hotmail.com
www.eeworm.com/read/393830/8261823

txt help_yskang.txt

//--------------------------------------------------------------- //yskang 0.1 龋莫[局莫]眠啊俊绰 yskang 0.1捞 林籍贸府 登绢 乐澜 //林夸函荐 m_strLoveName //林夸 窃荐 LoveName(TCHAR *pBuf) //InsertLoveName(TCHAR *pBuf) /
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xml upgradelog.xml

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lvl elite3.lvl

BEGIN PLUGIN Jungle BACKGROUND space MUSIC music1 LENGTH 5000 AT 1 POWERUP WEAPON WAYPOINT HORIZONTAL 50 SPEED 25 DIRECTION 180 AT 10 SHIP jungle_blocker1
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m dct_total_ss.m

function [sim,PSNR]=dct_total_ss(yuzhi,a,attack_style,attack_strength) %%% attack_style 用于设置选择何种攻击 %%% yuzhi 用于选择嵌入系数 %%% a 用于控制嵌入强度 %%% sim 返回相关系数 %%% psnr 返回峰值信噪比 %%% attack_strength 用于控制攻击的强弱
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h gamedef.h

#ifndef __GAMEDEF_H__ #define __GAMEDEF_H__ /* #define ATTACK_INTERVAL 200 #define ATTACK_GUM_OFFSET 0 #define ATTACK_GWUN_OFFSET 200 #define ATTACK_DO_OFFSET 400 #define ATTACK_CHANG_O
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h basefunc.h

//BASEFUNC.H #ifndef _BASEFUNC_H #define _BASEFUNC_H #include #include #include #include #include #include #pragma warning(