代码搜索:accurate
找到约 951 项符合「accurate」的源代码
代码结果 951
www.eeworm.com/read/473001/6853677
cpp stencil3.cpp
#include
#include
BZ_USING_NAMESPACE(blitz)
BZ_USING_NAMESPACE(blitz::tensor)
typedef Array Array2D;
int main()
{
// We'll work on
www.eeworm.com/read/237003/13982867
cpp stencil3.cpp
#include
#include
BZ_USING_NAMESPACE(blitz)
BZ_USING_NAMESPACE(blitz::tensor)
typedef Array Array2D;
int main()
{
// We'll work on arrays whi
www.eeworm.com/read/113332/15464788
h jffs2.h
/*
* JFFS2 -- Journalling Flash File System, Version 2.
*
* Copyright (C) 2001-2003 Red Hat, Inc.
*
* Created by David Woodhouse
*
* For licensing information, see the file '
www.eeworm.com/read/473492/6844942
h accuratetimer.h
#ifndef __ACCURATE_TIMER_HEAD_FILE_2002_11_14
#define __ACCURATE_TIMER_HEAD_FILE_2002_11_14
#include
#include
#ifdef _MSC_VER
#pragma comment(lib, "Winmm.lib")
#e
www.eeworm.com/read/164463/10106662
h jffs2.h
/*
* JFFS2 -- Journalling Flash File System, Version 2.
*
* Copyright (C) 2001, 2002 Red Hat, Inc.
*
* Created by David Woodhouse
*
* For licensing information, see
www.eeworm.com/read/371438/9553429
m basic_wvd_hough_single_signal.m
% 进行基本的WVD和Hough变换尝试
% 利用Hough变换实现了对LFM信号初始频率和信号斜率的准确估计
% 程序功能验证正确,这里只指对单个信号处理,而没有涉及处理多个LFM信号
clc;
clear all;
close all;
%产生线性调频信号
N=512;
Start_Freq = -0.2;
End_Freq = 0.2;
% 注意,利用这个函数产生LFM信
www.eeworm.com/read/11180/210780
c precise.c
#include
void main ()
{
float accurate = 0.123456790987654321;
double more_accurate = 0.1234567890987654321;
printf("Value of float\t %21.19f\n", accurate);
printf("Va
www.eeworm.com/read/355768/3048001
c precise.c
#include
void main ()
{
float accurate = 0.123456790987654321;
double more_accurate = 0.1234567890987654321;
printf("Value of float\t %21.19f\n", accurate);
printf("Va
www.eeworm.com/read/257673/4361755
c precise.c
#include
void main ()
{
float accurate = 0.123456790987654321;
double more_accurate = 0.1234567890987654321;
printf("Value of float\t %21.19f\n", accurate);
printf("Va
www.eeworm.com/read/323084/13355558
c sscroll.c
/*
------------------------------------------------------------
Smooth Scrolling
------------------------------------------------------------
* Using OpenGL and sub-pixel accurate rendering.
* Map