代码搜索:accurate

找到约 951 项符合「accurate」的源代码

代码结果 951
www.eeworm.com/read/473001/6853677

cpp stencil3.cpp

#include #include BZ_USING_NAMESPACE(blitz) BZ_USING_NAMESPACE(blitz::tensor) typedef Array Array2D; int main() { // We'll work on
www.eeworm.com/read/237003/13982867

cpp stencil3.cpp

#include #include BZ_USING_NAMESPACE(blitz) BZ_USING_NAMESPACE(blitz::tensor) typedef Array Array2D; int main() { // We'll work on arrays whi
www.eeworm.com/read/113332/15464788

h jffs2.h

/* * JFFS2 -- Journalling Flash File System, Version 2. * * Copyright (C) 2001-2003 Red Hat, Inc. * * Created by David Woodhouse * * For licensing information, see the file '
www.eeworm.com/read/473492/6844942

h accuratetimer.h

#ifndef __ACCURATE_TIMER_HEAD_FILE_2002_11_14 #define __ACCURATE_TIMER_HEAD_FILE_2002_11_14 #include #include #ifdef _MSC_VER #pragma comment(lib, "Winmm.lib") #e
www.eeworm.com/read/164463/10106662

h jffs2.h

/* * JFFS2 -- Journalling Flash File System, Version 2. * * Copyright (C) 2001, 2002 Red Hat, Inc. * * Created by David Woodhouse * * For licensing information, see
www.eeworm.com/read/371438/9553429

m basic_wvd_hough_single_signal.m

% 进行基本的WVD和Hough变换尝试 % 利用Hough变换实现了对LFM信号初始频率和信号斜率的准确估计 % 程序功能验证正确,这里只指对单个信号处理,而没有涉及处理多个LFM信号 clc; clear all; close all; %产生线性调频信号 N=512; Start_Freq = -0.2; End_Freq = 0.2; % 注意,利用这个函数产生LFM信
www.eeworm.com/read/11180/210780

c precise.c

#include void main () { float accurate = 0.123456790987654321; double more_accurate = 0.1234567890987654321; printf("Value of float\t %21.19f\n", accurate); printf("Va
www.eeworm.com/read/355768/3048001

c precise.c

#include void main () { float accurate = 0.123456790987654321; double more_accurate = 0.1234567890987654321; printf("Value of float\t %21.19f\n", accurate); printf("Va
www.eeworm.com/read/257673/4361755

c precise.c

#include void main () { float accurate = 0.123456790987654321; double more_accurate = 0.1234567890987654321; printf("Value of float\t %21.19f\n", accurate); printf("Va
www.eeworm.com/read/323084/13355558

c sscroll.c

/* ------------------------------------------------------------ Smooth Scrolling ------------------------------------------------------------ * Using OpenGL and sub-pixel accurate rendering. * Map