代码搜索:WELL

找到约 9,521 项符合「WELL」的源代码

代码结果 9,521
www.eeworm.com/read/269691/11083792

h open.h

#include "apue.h" #include #define CL_OPEN "open" /* client's request for server */ #define CS_OPEN "/home/sar/opend" /* server's well-known name */ int csopen(char *, int);
www.eeworm.com/read/335362/12535482

h open.h

#include "apue.h" #include #define CL_OPEN "open" /* client's request for server */ #define CS_OPEN "/home/sar/opend" /* server's well-known name */ int csopen(char *, int);
www.eeworm.com/read/300315/13920104

txt 说明.txt

╭═══════════════╮ ║ 【 韩风小站 】 ║ ╭═════┤ 公司:www.wellcctv.com ║════╮ ║ ║ 空间:hi.baidu.com/heweiyahoo ║ ║ ║ ║
www.eeworm.com/read/103960/15715815

h open.h

#include #include #include "ourhdr.h" #define CS_OPEN "/home/stevens/opend" /* server's well-known name */ #define CL_OPEN "open" /* client's request for server */
www.eeworm.com/read/100585/15870826

h open.h

#include #include #include "ourhdr.h" #define CS_OPEN "/home/stevens/opend" /* server's well-known name */ #define CL_OPEN "open" /* client's request for server */
www.eeworm.com/read/370105/9617532

m km_info.m

function KM_info (K, M) [V,D] = eigs(M\K,length(M)); k = round(condest(V)); sp_=sprintf('\n'); disp([sp_ ' conditioning number (0 (well-conditioned) ... ~ 1e10 (ill-conditioned)):' ]); di
www.eeworm.com/read/370105/9617550

m matrx_info.m

function matrx_info (A) [V,D] = eigs(A,length(A)); K = round(condest(V)); sp_=sprintf('\n'); disp([sp_ ' conditioning number (0 (well-conditioned) ... ~ 1e5 (ill-conditioned)):' ]);
www.eeworm.com/read/216703/14996892

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by DrawCli.rc // #define IDR_MAINFRAME 2 #define IDR_DRAWCLTYPE 3 #define I
www.eeworm.com/read/461881/1549291

java person.java

public class Person extends Thread{ private Well well; public Person(Well well){ this.well=well; start(); //启动自身线程 } public void run(){ synchronized(well){ for(int
www.eeworm.com/read/106539/15634883

txt item_giftbox.txt

// 设定由礼物箱所得到的道具。 // nameid, item_name(dummy), rate // 道具的ID、道具的名字(dummy)、确率(可以做*10000的物品。500000为50%1000000就是100%。) // 道具的ID是0的场合确率道具选择中失败的时候就成功了(或得到某样东西)默认道具的ID可以识别。(有复数场合只有最後的物有效。) ,默认道具的ID是0的场合道具 ...