代码搜索:WELL
找到约 9,521 项符合「WELL」的源代码
代码结果 9,521
www.eeworm.com/read/269691/11083792
h open.h
#include "apue.h"
#include
#define CL_OPEN "open" /* client's request for server */
#define CS_OPEN "/home/sar/opend" /* server's well-known name */
int csopen(char *, int);
www.eeworm.com/read/335362/12535482
h open.h
#include "apue.h"
#include
#define CL_OPEN "open" /* client's request for server */
#define CS_OPEN "/home/sar/opend" /* server's well-known name */
int csopen(char *, int);
www.eeworm.com/read/300315/13920104
txt 说明.txt
╭═══════════════╮
║ 【 韩风小站 】 ║
╭═════┤ 公司:www.wellcctv.com ║════╮
║ ║ 空间:hi.baidu.com/heweiyahoo ║ ║
║ ║
www.eeworm.com/read/103960/15715815
h open.h
#include
#include
#include "ourhdr.h"
#define CS_OPEN "/home/stevens/opend" /* server's well-known name */
#define CL_OPEN "open" /* client's request for server */
www.eeworm.com/read/100585/15870826
h open.h
#include
#include
#include "ourhdr.h"
#define CS_OPEN "/home/stevens/opend" /* server's well-known name */
#define CL_OPEN "open" /* client's request for server */
www.eeworm.com/read/370105/9617532
m km_info.m
function KM_info (K, M)
[V,D] = eigs(M\K,length(M));
k = round(condest(V));
sp_=sprintf('\n');
disp([sp_ ' conditioning number (0 (well-conditioned) ... ~ 1e10 (ill-conditioned)):' ]);
di
www.eeworm.com/read/370105/9617550
m matrx_info.m
function matrx_info (A)
[V,D] = eigs(A,length(A));
K = round(condest(V));
sp_=sprintf('\n');
disp([sp_ ' conditioning number (0 (well-conditioned) ... ~ 1e5 (ill-conditioned)):' ]);
www.eeworm.com/read/216703/14996892
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by DrawCli.rc
//
#define IDR_MAINFRAME 2
#define IDR_DRAWCLTYPE 3
#define I
www.eeworm.com/read/461881/1549291
java person.java
public class Person extends Thread{
private Well well;
public Person(Well well){
this.well=well;
start(); //启动自身线程
}
public void run(){
synchronized(well){
for(int
www.eeworm.com/read/106539/15634883
txt item_giftbox.txt
// 设定由礼物箱所得到的道具。
// nameid, item_name(dummy), rate
// 道具的ID、道具的名字(dummy)、确率(可以做*10000的物品。500000为50%1000000就是100%。)
// 道具的ID是0的场合确率道具选择中失败的时候就成功了(或得到某样东西)默认道具的ID可以识别。(有复数场合只有最後的物有效。) ,默认道具的ID是0的场合道具 ...