代码搜索:Volumetric
找到约 11 项符合「Volumetric」的源代码
代码结果 11
www.eeworm.com/read/403190/2313988
svn-base plot_volumetric_data.m.svn-base
K 14
svn:executable
V 0
END
www.eeworm.com/read/403190/2314043
svn-base plot_volumetric_data.m.svn-base
function plot_volumetric_data(W, nb_colors)
% plot_volumetric_data - plot a cube of data.
%
% plot_volumetric_data(W, nb_colors);
%
% Copyright (c) 2005 Gabriel Peyr
www.eeworm.com/read/233796/14136139
pdf volumetric segmentation of brain images using parallel genetic algorithmsi.pdf
www.eeworm.com/read/203062/15366729
cpp plsmasrc.cpp
/*
====================================================================
plasmaSource.cpp
This class describes a volumetric plasma source, and can create pairs
with the specified distribution
www.eeworm.com/read/203062/15366728
h plsmasrc.h
#ifndef __PLASMASOURCE_H
#define __PLASMASOURCE_H
/*
====================================================================
plasmaSource.h
This class describes a volumetric plasma source, and can cre
www.eeworm.com/read/349902/10786664
bff vtc.bff
# BinaryFileFormat (leave this tag as magic token!)
# BVQX file format for *.VTC files (Volumetric TimeCourse)
# VTC FileVersions supported: 1, 2
#
# A VTC file contains the functional data (tim
www.eeworm.com/read/349902/10786750
bff vdw.bff
# BinaryFileFormat (leave this tag as magic token!)
# BVQX file format for *.VDW files (Volumetric Diffusion Weighted)
# VDW FileVersions supported: 1
#
# Version: v0.7a
# Build: 7072411
#
www.eeworm.com/read/403190/2314108
svn-base test_farthest_sampling_3d.m.svn-base
% test for farthest point sampling for volumetric mesh
n = 150;
name = 'constant';
name = 'central';
name = 'sphere';
name = 'medical';
rep = ['results/farthest-sampling-3d/' name '/'];
if exist(re
www.eeworm.com/read/349902/10786661
bff vmp.bff
# BinaryFileFormat (leave this tag as its own magic token!)
# BVQX file format for *.VMP files (Volumetric MaP)
# VMP FileVersions supported: 2, 3, 4, 5
#
# Added new VMP (old CMP) support of BV
www.eeworm.com/read/134479/5892690
br volfire.br
/* This code is heavily based on Yury Uralsky's Volumetric Fire shader
on www.cgshaders.org. The noise function has been changed slightly
and a few other changes have been made during the port to Bro