代码搜索:VisualDSP

找到约 2,685 项符合「VisualDSP」的源代码

代码结果 2,685
www.eeworm.com/read/160659/5567925

mak conv.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/160659/5567949

mak psd.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/160659/5567958

mak bitreverse test.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/160659/5567968

mak timertest.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/248568/12552885

txt readme.txt

本demo程序在BF533上、VisualDSP++3.5环境下调试通过!两个demo程序:设置BF533为主机(文件SPI_COMM_master)或从机(文件SPI_COMM_slaver)。 注意事项:BF533的PF0为从机片选。建立完整的通信连接需要5跟线,分别是MISO,MOSI,SCLK,GND,SPISS。
www.eeworm.com/read/146655/12627631

mak coreb.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/391833/8376124

mak iir.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,
www.eeworm.com/read/383643/8930259

i uip_arp.i

# 1 "uip_arp.c" # 1 "uip_arp.h"
www.eeworm.com/read/372241/9515610

dpg hostboot.dpg

www.eeworm.com/read/169808/9837356

mak acorr.mak

# Generated by the VisualDSP++ IDDE # Note: Any changes made to this Makefile will be lost the next time the # matching project file is loaded into the IDDE. If you wish to preserve # changes,