代码搜索结果
找到约 10,000 项符合
Video 的代码
sst1init3.h
/*-*-c++-*-*/
/*
** Copyright (c) 1997, 3Dfx Interactive, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of 3Dfx Interactive, Inc.;
** the contents of this file m
bkm_ax.h
/* $Id: bkm_ax.h,v 1.5.6.3 2001/09/23 22:24:46 kai Exp $
*
* low level decls for T-Berkom cards A4T and Scitel Quadro (4*S0, passive)
*
* Author Roland Klabunde
* Copyright by Roland Kla
rivafb.h
#ifndef __RIVAFB_H
#define __RIVAFB_H
#include
#include
#include
#include
#include
#include
nvram.lst
C51 COMPILER V7.06 NVRAM 06/19/2006 11:59:46 PAGE 1
C51 COMPILER V7.06, COMPILATION OF MODULE NVRAM
OBJECT MODULE PLACED IN .
nvram.c
#include
#include "common.h"
#include "Struct.h"
#include "system.h"
#include "NVRam.h"
#include "TW10xReg.h"
#include "TwoWire.h"
#include "KeyPad.h"
#include "Video.h"
#include "g
clientsocket.h
#if !defined(AFX_ClientSocket_H__E8C1E518_A4A2_4F3C_B420_BFA361991E61__INCLUDED_)
#define AFX_ClientSocket_H__E8C1E518_A4A2_4F3C_B420_BFA361991E61__INCLUDED_
#include "DataAdmin.h"
#include "264P
readme.txt.bak
video.c文件使用以下指令编译:
arm-linux-gcc -s -Wall -I/zls/2410/kernel2.4.18/include -Wstrict-prototypes video.c -o video
用户需要修改“/zls/2410/kernel2.4.18/include”路径,与开发环境一至。
如果目标开发板文件系统没有/dev/video0节点,通过以下指
readme.txt
video.c文件使用以下指令编译:
arm-linux-gcc -s -Wall -I/zls/2410/kernel2.4.18/include -Wstrict-prototypes video.c -o video.ko
用户需要修改“/zls/2410/kernel2.4.18/include”路径,与开发环境一至。
如果目标开发板文件系统没有/dev/video0节点,通过
makefile
# tm6000-objs := tm6000.o
# obj-$(CONFIG_VIDEO_TM6000) += tm6000.o
obj-m += tm6000.o
EXTRA_CFLAGS += -I$(src)/..
frame2bmp.m
function frame2bmp(video,s,e,t,pickind)
y=e-s+1;
for n=1:t:y
a=video.frames(n).cdata;
strtemp=strcat('g:\转换的图片\',int2str(n),'.',pickind);
imwrite(a,strtemp);
end