代码搜索:Vector
找到约 10,000 项符合「Vector」的源代码
代码结果 10,000
www.eeworm.com/read/132413/14090076
c odeint.c
#include
#define MAXSTP 10000
#define TINY 1.0e-30
int kmax=0,kount=0; /* defining declaration */
float *xp=0,**yp=0,dxsav=0; /* defining declaration */
void odeint(ystart,nvar,x
www.eeworm.com/read/132413/14090087
c dlinmin.c
#define TOL 2.0e-4
int ncom=0; /* defining declarations */
float *pcom=0,*xicom=0,(*nrfunc)();
void (*nrdfun)();
void dlinmin(p,xi,n,fret,func,dfunc)
float p[],xi[],*fret,(*func)();
void (*d
www.eeworm.com/read/132413/14090102
c spear.c
#include
static float sqrarg;
#define SQR(a) (sqrarg=(a),sqrarg*sqrarg)
void spear(data1,data2,n,d,zd,probd,rs,probrs)
float data1[],data2[];
float *d,*zd,*probd,*rs,*probrs;
int n;
www.eeworm.com/read/132413/14090117
c splin2.c
void splin2(x1a,x2a,ya,y2a,m,n,x1,x2,y)
float x1a[],x2a[],**ya,**y2a,x1,x2,*y;
int m,n;
{
int j;
float *ytmp,*yytmp,*vector();
void spline(),splint(),free_vector();
ytmp=vector(1,n);
yy
www.eeworm.com/read/132413/14090122
c powell.c
#include
#define ITMAX 200
static float sqrarg;
#define SQR(a) (sqrarg=(a),sqrarg*sqrarg)
void powell(p,xi,n,ftol,iter,fret,func)
float p[],**xi,ftol,*fret,(*func)();
int n,*iter;
www.eeworm.com/read/203062/15366780
h vmaxwelln.h
/*
====================================================================
VMAXWELLN.H
The MaxwellianFlux class parameterizes the Flux of a Maxwell-Boltzmann distribution
for a particular type
www.eeworm.com/read/203062/15366784
h maxwelln.h
/*
====================================================================
MAXWELLN.H
The Maxwellian class parameterizes a Maxwell-Boltzmann distribution
for a particular type of particle in the units
www.eeworm.com/read/202201/15389647
h myvector.h
//=====================================
// myvector.h
//=====================================
#ifndef HEADER_VECTOR
#define HEADER_VECTOR
class Matrix;
class Vector{
int* v;
int sz;
publi
www.eeworm.com/read/201481/15407202
cs math.cs
using System;
using System.Drawing;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace GameEngine
{
///
/// Summary description for GameMath.
///
www.eeworm.com/read/108219/15590769
c frprmn.c
#include
#define ITMAX 200
#define EPS 1.0e-10
#define FREEALL free_vector(xi,1,n);free_vector(h,1,n);free_vector(g,1,n);
void frprmn(p,n,ftol,iter,fret,func,dfunc)
float p[],ftol,*f