代码搜索:VARIABLES

找到约 10,000 项符合「VARIABLES」的源代码

代码结果 10,000
www.eeworm.com/read/344877/11854868

f90 restartsave.f90

subroutine restartsave (lun_rst) !======================================================================= ! Source file: restartsave.f90 ! Save land surface variables needed for restart
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m interwave.m

function [iout,qout]=interwave(ci,spow,tstp,length); %****************** variables ************************* % ci : Carrier to interference ratio % spow : Power of desired signal %
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nlogo ---trafficmanagementmendoza.nlogo

;global variables globals [ clock ;time steps cars-size ;the size (height as well as width) of the vehicles lane-width
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h globals.h

//***************************************************************************** // // globals.h - Shared configuration and global variables. // // Copyright (c) 2006 Luminary Micro, Inc. All righ
www.eeworm.com/read/231473/14231851

c timer_isr.c

#include #include "Timer_ISR.h" #define MAX_NUM_COUNTDOWN_TIMERS 5 //--------------------------------------------------------------------------// // Variables //
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h extrnvar.h

//================================== // PEDUMP - Matt Pietrek 1995 // FILE: EXTRNVAR.H //================================== // EXTRNVAR.H holds the "extern" definitions for global variables used
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makefile

############################################################### # # First, choose a C and C++ compilers, and set compiler flags. # This is done by setting the variables CXX, CC, CFLAGS, and # CXXFL
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def_makefile

############################################################### # # First, choose a C and C++ compilers, and set compiler flags. # This is done by setting the variables CXX, CC, CFLAGS, and # CXXFL
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zeus readme.zeus

Storage of the board specific values (ethaddr...) ------------------------------------------------- The board specific environment variables that should be unique for each individual board, can be s
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js it.js

//IT lang variables tinyMCELang['lang_insert_emotions_title'] = 'Inserisci una emoticon'; tinyMCELang['lang_emotions_desc'] = 'Emoticon';