代码搜索:Transforms

找到约 1,181 项符合「Transforms」的源代码

代码结果 1,181
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c pngrtran.c

/* pngrtran.c - transforms the data in a row for PNG readers * * libpng 1.0.12 - June 8, 2001 * For conditions of distribution and use, see copyright notice in png.h * Copyright (c) 1998-2001 Gle
www.eeworm.com/read/323757/13322666

c fft_altivec.c

/* * FFT/IFFT transforms * AltiVec-enabled * Copyright (c) 2003 Romain Dolbeau * Based on code Copyright (c) 2002 Fabrice Bellard. * * This library is free software; you can
www.eeworm.com/read/138743/5814041

m log2linchap4.m

function linim = log2lin(logim,nvoice); % % function linim = log2lin(logim,nvoice); % % Description : takes a log-scale image l , and transforms it into % a linear scale image n %
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c pngwtran.c

/* pngwtran.c - transforms the data in a row for PNG writers * * libpng 1.2.5 - October 3, 2002 * For conditions of distribution and use, see copyright notice in png.h * Copyright (c) 1998-2002 G
www.eeworm.com/read/136865/5841813

c pngrtran.c

/* pngrtran.c - transforms the data in a row for PNG readers * * libpng 1.2.5 - October 3, 2002 * For conditions of distribution and use, see copyright notice in png.h * Copyright (c) 1998-2002 G
www.eeworm.com/read/136827/5847477

c fft_altivec.c

/* * FFT/IFFT transforms * AltiVec-enabled * Copyright (c) 2003 Romain Dolbeau * Based on code Copyright (c) 2002 Fabrice Bellard. * * This library is free software; you can
www.eeworm.com/read/136824/5848156

nvv dot3_directional.nvv

; This shader does the per-vertex dot3 work. ; It transforms the light vector by the basis vectors ; passed into the shader. ; The basis vectors only need to change if the model's ; shape changes.
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nvv blinn_reflect.nvv

; This shader does the per-vertex dot3 work. ; It transforms the light vector by the basis vectors ; passed into the shader. ; The basis vectors only need to change if the model's ; shape changes.
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nvv twosided.nvv

; This shader does the per-vertex dot3 work. ; It transforms the light vector by the basis vectors ; passed into the shader. ; The basis vectors only need to change if the model's ; shape changes.
www.eeworm.com/read/136824/5848518

nvv blinn_reflect.nvv

; This shader does the per-vertex dot3 work. ; It transforms the light vector by the basis vectors ; passed into the shader. ; The basis vectors only need to change if the model's ; shape changes.