代码搜索:Transforms
找到约 1,181 项符合「Transforms」的源代码
代码结果 1,181
www.eeworm.com/read/138783/13213246
c pngrtran.c
/* pngrtran.c - transforms the data in a row for PNG readers
*
* libpng 1.0.12 - June 8, 2001
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2001 Gle
www.eeworm.com/read/323757/13322666
c fft_altivec.c
/*
* FFT/IFFT transforms
* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau
* Based on code Copyright (c) 2002 Fabrice Bellard.
*
* This library is free software; you can
www.eeworm.com/read/138743/5814041
m log2linchap4.m
function linim = log2lin(logim,nvoice);
%
% function linim = log2lin(logim,nvoice);
%
% Description : takes a log-scale image l , and transforms it into
% a linear scale image n
%
www.eeworm.com/read/136865/5841811
c pngwtran.c
/* pngwtran.c - transforms the data in a row for PNG writers
*
* libpng 1.2.5 - October 3, 2002
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2002 G
www.eeworm.com/read/136865/5841813
c pngrtran.c
/* pngrtran.c - transforms the data in a row for PNG readers
*
* libpng 1.2.5 - October 3, 2002
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2002 G
www.eeworm.com/read/136827/5847477
c fft_altivec.c
/*
* FFT/IFFT transforms
* AltiVec-enabled
* Copyright (c) 2003 Romain Dolbeau
* Based on code Copyright (c) 2002 Fabrice Bellard.
*
* This library is free software; you can
www.eeworm.com/read/136824/5848156
nvv dot3_directional.nvv
; This shader does the per-vertex dot3 work.
; It transforms the light vector by the basis vectors
; passed into the shader.
; The basis vectors only need to change if the model's
; shape changes.
www.eeworm.com/read/136824/5848409
nvv blinn_reflect.nvv
; This shader does the per-vertex dot3 work.
; It transforms the light vector by the basis vectors
; passed into the shader.
; The basis vectors only need to change if the model's
; shape changes.
www.eeworm.com/read/136824/5848452
nvv twosided.nvv
; This shader does the per-vertex dot3 work.
; It transforms the light vector by the basis vectors
; passed into the shader.
; The basis vectors only need to change if the model's
; shape changes.
www.eeworm.com/read/136824/5848518
nvv blinn_reflect.nvv
; This shader does the per-vertex dot3 work.
; It transforms the light vector by the basis vectors
; passed into the shader.
; The basis vectors only need to change if the model's
; shape changes.