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timer.java

/**The thread controling the dynamic process of the network * game */ class Timer extends Thread { GameFace gameFace; ColorSet colorSet; ColorSet next; Timer(GameFace gameFace) {

timer.h

/*************************************************************************** * blitz/Timer.h Timer class, for use in benchmarking * * $Id: timer.h,v 1.4 1998/03/14 00:04:47 tveldhui Exp $

timer.c

///////////////////////////////////////////////// // Example For ICETEK-VC5416-EDU // // CTR Version : V4 // // Filename: Timer.c

timer.cmd

-w -stack 400h -heap 100 -l rts.lib MEMORY { PAGE 0: VECT : o=80h,l=80h PRAM : o=100h,l=1f00h PAGE 1: DRAM : o=2000h,l=1000h } SECTIONS { .text : {}> PRAM

timer.asm

.include "F2407REGS.H" .def _c_int0 .sect ".vectors" RSVECT B _c_int0 INT1 B PHANTOM INT2 B GISR2 INT3 B PHANTOM INT4 B PHA

timer.c

.include "F2407REGS.H" ;引用头部文件 .def _c_int0 (1)建立中断向量表 .sect ".vectors" ;定义主向量段 RSVECT B _c_int0 ;PM 0 复位向量 1 INT1 B PHANTOM ;PM 2 中断优先级1 4 INT2 B G