代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/101130/6239242

cpp mgcogltexturestate.cpp

// Magic Software, Inc. // http://www.magic-software.com // Copyright (c) 2000, All Rights Reserved // // Source code from Magic Software is supplied under the terms of a license // agreement and
www.eeworm.com/read/328068/13048338

txt glq097notes.txt

Glquake v0.97, Quake v1.09 release notes 3dfx owners -- read the 3dfx.txt file. On a standard OpenGL system, all you should need to do to run glquake is put glquake.exe in your quake directory
www.eeworm.com/read/328068/13048342

txt glq099notes.txt

Glquake v0.99, Quake v1.09 release notes 3dfx owners -- read the 3dfx.txt file. On a standard OpenGL system, all you should need to do to run glquake is put glquake.exe in your quake directory
www.eeworm.com/read/101083/6240213

txt howto.txt

How to use the 3D library Step-by-Step (as of May 7, 1997) ---------------------------------------------------------- I. Create required data files (Do it in the following order) ---------
www.eeworm.com/read/341010/12114134

html chapter09.html

www.eeworm.com/read/118187/14883332

cpp main.cpp

//***********************************************************************// // // // - "Talk to me like I'm a 3 year old!" Programming Lessons - // //
www.eeworm.com/read/172931/9682172

cpp renderer.cpp

///////////////////////////////////////////////////////////////////////////// // // 3D Math Primer for Games and Graphics Development // // Renderer.cpp - Very simple low-level 3D renderer interfa
www.eeworm.com/read/334200/12618421

txt glq097notes.txt

Glquake v0.97, Quake v1.09 release notes 3dfx owners -- read the 3dfx.txt file. On a standard OpenGL system, all you should need to do to run glquake is put glquake.exe in your quake directory
www.eeworm.com/read/334200/12618426

txt glq099notes.txt

Glquake v0.99, Quake v1.09 release notes 3dfx owners -- read the 3dfx.txt file. On a standard OpenGL system, all you should need to do to run glquake is put glquake.exe in your quake directory
www.eeworm.com/read/120251/6076919

cpp ts1.0_inst_list.cpp

#include "ts1.0_inst_list.h" #include #include #include #ifdef WIN32 #include #endif #ifdef MACOS #include #include "GL/glext.h" #el