代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/101130/6239242
cpp mgcogltexturestate.cpp
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and
www.eeworm.com/read/328068/13048338
txt glq097notes.txt
Glquake v0.97, Quake v1.09 release notes
3dfx owners -- read the 3dfx.txt file.
On a standard OpenGL system, all you should need to do to run glquake is put
glquake.exe in your quake directory
www.eeworm.com/read/328068/13048342
txt glq099notes.txt
Glquake v0.99, Quake v1.09 release notes
3dfx owners -- read the 3dfx.txt file.
On a standard OpenGL system, all you should need to do to run glquake is put
glquake.exe in your quake directory
www.eeworm.com/read/101083/6240213
txt howto.txt
How to use the 3D library Step-by-Step (as of May 7, 1997)
----------------------------------------------------------
I. Create required data files (Do it in the following order)
---------
www.eeworm.com/read/118187/14883332
cpp main.cpp
//***********************************************************************//
// //
// - "Talk to me like I'm a 3 year old!" Programming Lessons - //
//
www.eeworm.com/read/172931/9682172
cpp renderer.cpp
/////////////////////////////////////////////////////////////////////////////
//
// 3D Math Primer for Games and Graphics Development
//
// Renderer.cpp - Very simple low-level 3D renderer interfa
www.eeworm.com/read/334200/12618421
txt glq097notes.txt
Glquake v0.97, Quake v1.09 release notes
3dfx owners -- read the 3dfx.txt file.
On a standard OpenGL system, all you should need to do to run glquake is put
glquake.exe in your quake directory
www.eeworm.com/read/334200/12618426
txt glq099notes.txt
Glquake v0.99, Quake v1.09 release notes
3dfx owners -- read the 3dfx.txt file.
On a standard OpenGL system, all you should need to do to run glquake is put
glquake.exe in your quake directory
www.eeworm.com/read/120251/6076919
cpp ts1.0_inst_list.cpp
#include "ts1.0_inst_list.h"
#include
#include
#include
#ifdef WIN32
#include
#endif
#ifdef MACOS
#include
#include "GL/glext.h"
#el