代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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h load_texture.h

#ifndef _LOAD_TEXTURE_H #define _LOAD_TEXTURE_H #include "init.h" //#include "jpeglib.h" int LoadTexture(char *texture_name,GLuint *texture); // nacitava podla pripony int LoadGLTexture_JP
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m texture_synth.m

%In is the input image, mask is the region to be synthesized, and prm is a %parameter file. prm has three components, the similarity threshold, %thresh, which defines how similar a sample must be to
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java texture1.java

import java.awt.*; import java.awt.geom.*; import java.awt.image.*; public class Texture1 extends Frame{ Paint tPaint1, tPaint2, tPaint3, tPaint4; public Texture1(String title){ supe
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jpg texture2.jpg

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rc2 texture.rc2

// // Texture.RC2 - Microsoft Visual C++ 不会直接编辑的资源 // #ifdef APSTUDIO_INVOKED #error this file is not editable by Microsoft Visual C++ #endif //APSTUDIO_INVOKED ///////////////////////////
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gif modern_texture.gif

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txt texture credit.txt

textures taken from http://www.grsites.com/textures/
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png texture1.png

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png texture2.png