代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/436707/1845420
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/418310/2090342
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/415240/2137674
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/403765/2308867
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/357065/3032275
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/356088/3042233
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/350504/3124770
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/155394/5623302
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/4011/22956
vsh morph.vsh
; v0 = Mesh 1 position.xyz
; v1 = Mesh 1 normal.xyz
; v2 = Mesh 1 Texture.xy
; v3 = Mesh 2 position.xyz
; v4 = Mesh 2 normal.xyz
;
; c0-c3 = world+view+projection matrix
; c4 = morph amo
www.eeworm.com/read/4011/23220
vsh morph.vsh
; v0 = Mesh 1 position.xyz
; v1 = Mesh 1 normal.xyz
; v2 = Mesh 1 Texture.xy
; v3 = Mesh 2 position.xyz
; v4 = Mesh 2 normal.xyz
;
; c0-c3 = world+view+projection matrix
; c4 = morph amo