代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/436707/1845420

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/418310/2090342

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/415240/2137674

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/403765/2308867

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/357065/3032275

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/356088/3042233

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/350504/3124770

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/155394/5623302

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/4011/22956

vsh morph.vsh

; v0 = Mesh 1 position.xyz ; v1 = Mesh 1 normal.xyz ; v2 = Mesh 1 Texture.xy ; v3 = Mesh 2 position.xyz ; v4 = Mesh 2 normal.xyz ; ; c0-c3 = world+view+projection matrix ; c4 = morph amo
www.eeworm.com/read/4011/23220

vsh morph.vsh

; v0 = Mesh 1 position.xyz ; v1 = Mesh 1 normal.xyz ; v2 = Mesh 1 Texture.xy ; v3 = Mesh 2 position.xyz ; v4 = Mesh 2 normal.xyz ; ; c0-c3 = world+view+projection matrix ; c4 = morph amo