代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/338901/3312343
am makefile.am
noinst_HEADERS = explosion.h fonttex.h graphics_fx.h graphics_hud.h graphics_lights.h graphics_utility.h graphics_world.h model.h recognizer.h skybox.h texture.h trail_geometry.h video.h
www.eeworm.com/read/396408/2419101
h tdfx_vid.h
#define TDFX_VID_VERSION 1
#define TDFX_VID_MOVE_2_PACKED 0
#define TDFX_VID_MOVE_2_YUV 1
#define TDFX_VID_MOVE_2_3D 2
#define TDFX_VID_MOVE_2_TEXTURE 3
#define TDFX_VID_SRC_COLORKEY 0x1
www.eeworm.com/read/120251/6077148
extra entries.extra
/OgreD3D7Callbacks.cpp////
/OgreD3D7Device.cpp////
/OgreD3D7DeviceList.cpp////
/OgreD3D7EngineDll.cpp////
/OgreD3D7RenderSystem.cpp////
/OgreD3D7RenderWindow.cpp////
/OgreD3D7Texture.cpp////
/O
www.eeworm.com/read/113165/6139162
extra entries.extra
/OgreD3D7Callbacks.cpp////
/OgreD3D7Device.cpp////
/OgreD3D7DeviceList.cpp////
/OgreD3D7EngineDll.cpp////
/OgreD3D7RenderSystem.cpp////
/OgreD3D7RenderWindow.cpp////
/OgreD3D7Texture.cpp////
/O
www.eeworm.com/read/200891/5063827
dat poly.dat
type pixel int
type polygon {int pixel int int int int ptr int ptr ptr}
type polygon_object {int ptr int ptr int ptr int ptr}
var int opt 0x2
var pixel colour 0x00ff0f00
var int texture_size 8
www.eeworm.com/read/128813/5979048
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float
www.eeworm.com/read/4082/28545
vsh ch10p2_textureshader.vsh
vs.1.0
m4x4 oPos, v0, c0
// lighting calculations
dp3 r0, v3, c4
mul oD0, r0.x, v5
// texture pass-through
mov oT0.xy, v7
www.eeworm.com/read/4082/28550
vsh ch10p3_vertexshader.vsh
vs.1.0
m4x4 oPos, v0, c0
// lighting calculations
dp3 r0, v3, c4
mul oD0, r0.x, v5
// texture pass-through
mov oT0.xy, v7
www.eeworm.com/read/490329/1202641
psh shadow.psh
ps.1.1
def c0, 1.0f, 1.0f, 1.0f, 1.0f
tex t0
; To accomplish shadow fading, subtract vertex alpha from texture alpha
; color channel isn't used...
sub_sat r0.a, t0.a, v0.a
; Blend betwee
www.eeworm.com/read/208260/4994835
c cube.c
#include
#include
int Texture_ID;
int Window_Width = 300;
int Window_Height = 300;
float X_Rot = 0.9f;
float Y_Rot = 0.0f;
float X_Speed = 0.0f;
float Y_Speed = 0.5f;
float