代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/338901/3312343

am makefile.am

noinst_HEADERS = explosion.h fonttex.h graphics_fx.h graphics_hud.h graphics_lights.h graphics_utility.h graphics_world.h model.h recognizer.h skybox.h texture.h trail_geometry.h video.h
www.eeworm.com/read/396408/2419101

h tdfx_vid.h

#define TDFX_VID_VERSION 1 #define TDFX_VID_MOVE_2_PACKED 0 #define TDFX_VID_MOVE_2_YUV 1 #define TDFX_VID_MOVE_2_3D 2 #define TDFX_VID_MOVE_2_TEXTURE 3 #define TDFX_VID_SRC_COLORKEY 0x1
www.eeworm.com/read/120251/6077148

extra entries.extra

/OgreD3D7Callbacks.cpp//// /OgreD3D7Device.cpp//// /OgreD3D7DeviceList.cpp//// /OgreD3D7EngineDll.cpp//// /OgreD3D7RenderSystem.cpp//// /OgreD3D7RenderWindow.cpp//// /OgreD3D7Texture.cpp//// /O
www.eeworm.com/read/113165/6139162

extra entries.extra

/OgreD3D7Callbacks.cpp//// /OgreD3D7Device.cpp//// /OgreD3D7DeviceList.cpp//// /OgreD3D7EngineDll.cpp//// /OgreD3D7RenderSystem.cpp//// /OgreD3D7RenderWindow.cpp//// /OgreD3D7Texture.cpp//// /O
www.eeworm.com/read/200891/5063827

dat poly.dat

type pixel int type polygon {int pixel int int int int ptr int ptr ptr} type polygon_object {int ptr int ptr int ptr int ptr} var int opt 0x2 var pixel colour 0x00ff0f00 var int texture_size 8
www.eeworm.com/read/128813/5979048

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float
www.eeworm.com/read/4082/28545

vsh ch10p2_textureshader.vsh

vs.1.0 m4x4 oPos, v0, c0 // lighting calculations dp3 r0, v3, c4 mul oD0, r0.x, v5 // texture pass-through mov oT0.xy, v7
www.eeworm.com/read/4082/28550

vsh ch10p3_vertexshader.vsh

vs.1.0 m4x4 oPos, v0, c0 // lighting calculations dp3 r0, v3, c4 mul oD0, r0.x, v5 // texture pass-through mov oT0.xy, v7
www.eeworm.com/read/490329/1202641

psh shadow.psh

ps.1.1 def c0, 1.0f, 1.0f, 1.0f, 1.0f tex t0 ; To accomplish shadow fading, subtract vertex alpha from texture alpha ; color channel isn't used... sub_sat r0.a, t0.a, v0.a ; Blend betwee
www.eeworm.com/read/208260/4994835

c cube.c

#include #include int Texture_ID; int Window_Width = 300; int Window_Height = 300; float X_Rot = 0.9f; float Y_Rot = 0.0f; float X_Speed = 0.0f; float Y_Speed = 0.5f; float