代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/174450/9587069
fp max.fp
!!FP1.0
#here compute the max element of a vector which in a 2d Texture
DECLARE TexOffset0 ={0.5,0,0,0};
DECLARE TexOffset1 ={0,0.5,0,0};
DECLARE TexOffset2 ={0.5,0.5,0,0};
#sample it again
MO
www.eeworm.com/read/174450/9587070
fp min.fp
!!FP1.0
#here compute the min element of a vector which in a 2d Texture
DECLARE TexOffset0 ={0.5,0,0,0};
DECLARE TexOffset1 ={0,0.5,0,0};
DECLARE TexOffset2 ={0.5,0.5,0,0};
#sample it again
MO
www.eeworm.com/read/332940/12715811
txt dxtex.txt
==============================================
DelphiX - Direct3D Texture Tool
==============================================
丂DelphiX 偱 Direct3D 偺僥僋僗僠儍傪娙扨偵埖偊傞傛偆偵偡傞僣乕儖偱偡丅
丂彨棃丄DelphiX 杮
www.eeworm.com/read/415677/2133928
txt dxtex.txt
==============================================
DelphiX - Direct3D Texture Tool
==============================================
丂DelphiX 偱 Direct3D 偺僥僋僗僠儍傪娙扨偵埖偊傞傛偆偵偡傞僣乕儖偱偡丅
丂彨棃丄DelphiX 杮
www.eeworm.com/read/414527/2145685
cpp model_renderer_d3d9.cpp
#include "model_renderer_d3d9.h"
#include
#include "graphics_interface.h"
#include "context_d3d9.h"
#include "texture_d3d9.h"
#include "interpolation.h"
#include "d3d9_util.h"
#
www.eeworm.com/read/101085/15852908
h water.h
#ifndef _WATER_H_
#define _WATER_H_
#include "../texture.h"
#include "../rendernode.h"
class GcWater : public GcRenderNode
{
public:
GcWater(): m_r(0.5f), m_g(0.5f), m_b(1.0f), m_a(0.7f)
www.eeworm.com/read/208393/15247521
ini config.ini
map_size 1024
Pak Data//pak.zip
Map 1.raw
Texture Colour1024.jpg
LOD 100
norm_distance 1
min_Bound-frustum 0
max_Bound-frustum 255
Hscale 2
Vscale 0.6
Var data\\vars.raw
SecondCulling 1
wi
www.eeworm.com/read/200891/5063835
dat poly.dat
type pixel short
type polygon { int pixel int int int int ptr int ptr ptr }
type polygon_object { int ptr int ptr int ptr int ptr }
var int opt 0x1
var pixel colour 0xff00
var int texture_size
www.eeworm.com/read/414527/2145689
cpp shader_d3d9.cpp
#include "shader_d3d9.h"
#include
#include "graphics_interface.h"
#include "context_d3d9.h"
#include "texture_d3d9.h"
#include "d3d9_util.h"
#include "leak_dumper.h"
using nam
www.eeworm.com/read/200891/5063819
dat poly.dat
type pixel byte
type polygon {int pixel int int int int ptr int ptr ptr}
type polygon_object {int ptr int ptr int ptr int ptr}
var int opt 0x1
var pixel colour 0xe0
var int texture_size 8
var