代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/174450/9587069

fp max.fp

!!FP1.0 #here compute the max element of a vector which in a 2d Texture DECLARE TexOffset0 ={0.5,0,0,0}; DECLARE TexOffset1 ={0,0.5,0,0}; DECLARE TexOffset2 ={0.5,0.5,0,0}; #sample it again MO
www.eeworm.com/read/174450/9587070

fp min.fp

!!FP1.0 #here compute the min element of a vector which in a 2d Texture DECLARE TexOffset0 ={0.5,0,0,0}; DECLARE TexOffset1 ={0,0.5,0,0}; DECLARE TexOffset2 ={0.5,0.5,0,0}; #sample it again MO
www.eeworm.com/read/332940/12715811

txt dxtex.txt

============================================== DelphiX - Direct3D Texture Tool ============================================== 丂DelphiX 偱 Direct3D 偺僥僋僗僠儍傪娙扨偵埖偊傞傛偆偵偡傞僣乕儖偱偡丅 丂彨棃丄DelphiX 杮
www.eeworm.com/read/415677/2133928

txt dxtex.txt

============================================== DelphiX - Direct3D Texture Tool ============================================== 丂DelphiX 偱 Direct3D 偺僥僋僗僠儍傪娙扨偵埖偊傞傛偆偵偡傞僣乕儖偱偡丅 丂彨棃丄DelphiX 杮
www.eeworm.com/read/414527/2145685

cpp model_renderer_d3d9.cpp

#include "model_renderer_d3d9.h" #include #include "graphics_interface.h" #include "context_d3d9.h" #include "texture_d3d9.h" #include "interpolation.h" #include "d3d9_util.h" #
www.eeworm.com/read/101085/15852908

h water.h

#ifndef _WATER_H_ #define _WATER_H_ #include "../texture.h" #include "../rendernode.h" class GcWater : public GcRenderNode { public: GcWater(): m_r(0.5f), m_g(0.5f), m_b(1.0f), m_a(0.7f)
www.eeworm.com/read/208393/15247521

ini config.ini

map_size 1024 Pak Data//pak.zip Map 1.raw Texture Colour1024.jpg LOD 100 norm_distance 1 min_Bound-frustum 0 max_Bound-frustum 255 Hscale 2 Vscale 0.6 Var data\\vars.raw SecondCulling 1 wi
www.eeworm.com/read/200891/5063835

dat poly.dat

type pixel short type polygon { int pixel int int int int ptr int ptr ptr } type polygon_object { int ptr int ptr int ptr int ptr } var int opt 0x1 var pixel colour 0xff00 var int texture_size
www.eeworm.com/read/414527/2145689

cpp shader_d3d9.cpp

#include "shader_d3d9.h" #include #include "graphics_interface.h" #include "context_d3d9.h" #include "texture_d3d9.h" #include "d3d9_util.h" #include "leak_dumper.h" using nam
www.eeworm.com/read/200891/5063819

dat poly.dat

type pixel byte type polygon {int pixel int int int int ptr int ptr ptr} type polygon_object {int ptr int ptr int ptr int ptr} var int opt 0x1 var pixel colour 0xe0 var int texture_size 8 var