代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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entries

8 dir 212 https://chaosnju.googlecode.com/svn/trunk/Data/texture https://chaosnju.googlecode.com/svn 2008-05-29T11:57:49.398774Z 203 chaosnju svn:special svn:externals svn:needs-lock
www.eeworm.com/read/136824/5848504

nvf basisskinning.nvf

#include "constants.h" vs.1.0 #beginfragment calculate_basis_vectors // Calculate eye vector and stuff it in texture coordinates dp4 oT1.w, -FIXED_POSITION, c_worldviewcubemap_0 dp4 oT2.w,
www.eeworm.com/read/402145/11542155

cpp terrain.cpp

#include "StdAfx.h" #include ".\terrain.h" #include "xUtil.h" #include #define TEXTURE_SIZE 256 CTerrain::CTerrain(void) : m_pTexture(NULL) , m_Patchs(NULL) , m_b
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makefile

# Makefile for Win32 !include TOP = ../../.. SRCS = chess.c !include "$(TOP)/glutwin32.mak" # dependencies chess.exe : animate.obj main.obj pathplan.obj texture.obj chess.o
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win makefile.win

# Makefile for Win32 !include TOP = ../../.. SRCS = chess.c !include "$(TOP)/glutwin32.mak" # dependencies chess.exe : animate.obj main.obj pathplan.obj texture.obj chess.o
www.eeworm.com/read/339446/3306048

glsl fast_painter.glsl

// fast painter for composition modes which can be implemented with blendfuncs uniform sampler2D mask_texture; uniform vec2 inv_mask_size; uniform vec2 mask_offset; uniform vec4 mask_channel; float
www.eeworm.com/read/338901/3312294

am makefile.am

noinst_HEADERS = nebu_console.h nebu_extgl.h nebu_light.h nebu_png_texture.h nebu_quad.h nebu_renderer_gl.h nebu_video_system.h nebu_video_types.h
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h graphics3d.h

#ifndef CGRAPHIC3D_H #define CGRAPHIC3D_H #include "define.h" #include "Matrix.h" #include "rendertarget.h" #include "texture.h" class CGraphics3D { protected: enum { COLORKEY = 0x0,
www.eeworm.com/read/150483/5692314

h graphics3d.h

#ifndef CGRAPHIC3D_H #define CGRAPHIC3D_H #include "define.h" #include "Matrix.h" #include "rendertarget.h" #include "texture.h" class CGraphics3D { protected: enum { COLORKEY = 0x0,
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h ts1.0_inst.h

#ifndef _INST_H #define _INST_H #define TSP_MAX_ARGS 7 #define TSP_NUM_TEXTURE_UNITS 4 #ifdef _WIN32 # define BYTE_ORDER !BIG_ENDIAN #endif #include typedef union _Instructi