代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/482923/6616219
cpp butterflyscreensaver.cpp
#include
#include
#include
#include
#include
#include
#include
#include "resource.h"
GLuint texture[3];
HDC
www.eeworm.com/read/403922/11500921
html function.imagickdraw-setfillalpha.html
Sets the opacity to use when drawing using the fill color or fill texture
www.eeworm.com/read/403922/11506165
html function.imagickdraw-setfillopacity.html
Sets the opacity to use when drawing using the fill color or fill texture
www.eeworm.com/read/234573/14105756
cpp demoii9_4_8b.cpp
// DEMOII9_4_8b.CPP - 8-bit Tank demo with gouraud shading and texture mapping
// READ THIS!
// To compile make sure to include DDRAW.LIB, DSOUND.LIB,
// DINPUT.LIB, DINPUT8.LIB, WINMM.LIB in the p
www.eeworm.com/read/121010/14775599
c loadjpeg.c
#include
#include "jpeg/jpeg.h"
#include "jpeg-6b/jpeglib.h"
/* load n x n textures from jpegs */
int jjpeg_to_texture(char * filename, unsigned short *tex, int n, int scale)
{
i
www.eeworm.com/read/474238/1395104
c smapmesh.c
/* smapmesh.c - construct a cube map from sphere map via warp
mesh */
#include
#include
#include
#include
#include
#if defined(GL_EXT_texture
www.eeworm.com/read/462666/1543844
c smapmesh.c
/* smapmesh.c - construct a cube map from sphere map via warp
mesh */
#include
#include
#include
#include
#include
#if defined(GL_EXT_texture
www.eeworm.com/read/191754/5162971
java texturegroup.java
/*
* Created on 2005-10-04.
* $Id: TextureGroup.java,v 1.7 2005/10/31 00:15:45 overmindx Exp $
*/
package net.sf.jawp.j3d.texture;
import java.awt.Image;
import java.io.FileNotFoundExceptio
www.eeworm.com/read/409203/2235497
java font2d.java
package com.jmex.font2d;
import java.util.Hashtable;
import com.jme.image.Texture;
import com.jme.scene.Spatial;
import com.jme.scene.Text;
import com.jme.scene.Spatial.TextureCombineMode;
i
www.eeworm.com/read/403026/2316472
cpp scene2.cpp
#include "stdafx.h"
#include "scene2.h"
#include "glval.h"
bool Scene1(float timeDelta);
ID3DXMesh* maze_mesh = 0;
IDirect3DTexture9* Textures[4] = {0};// texture for each subset