代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/482923/6616219

cpp butterflyscreensaver.cpp

#include #include #include #include #include #include #include #include "resource.h" GLuint texture[3]; HDC
www.eeworm.com/read/403922/11500921

html function.imagickdraw-setfillalpha.html

Sets the opacity to use when drawing using the fill color or fill texture
www.eeworm.com/read/403922/11506165

html function.imagickdraw-setfillopacity.html

Sets the opacity to use when drawing using the fill color or fill texture
www.eeworm.com/read/234573/14105756

cpp demoii9_4_8b.cpp

// DEMOII9_4_8b.CPP - 8-bit Tank demo with gouraud shading and texture mapping // READ THIS! // To compile make sure to include DDRAW.LIB, DSOUND.LIB, // DINPUT.LIB, DINPUT8.LIB, WINMM.LIB in the p
www.eeworm.com/read/121010/14775599

c loadjpeg.c

#include #include "jpeg/jpeg.h" #include "jpeg-6b/jpeglib.h" /* load n x n textures from jpegs */ int jjpeg_to_texture(char * filename, unsigned short *tex, int n, int scale) { i
www.eeworm.com/read/474238/1395104

c smapmesh.c

/* smapmesh.c - construct a cube map from sphere map via warp mesh */ #include #include #include #include #include #if defined(GL_EXT_texture
www.eeworm.com/read/462666/1543844

c smapmesh.c

/* smapmesh.c - construct a cube map from sphere map via warp mesh */ #include #include #include #include #include #if defined(GL_EXT_texture
www.eeworm.com/read/191754/5162971

java texturegroup.java

/* * Created on 2005-10-04. * $Id: TextureGroup.java,v 1.7 2005/10/31 00:15:45 overmindx Exp $ */ package net.sf.jawp.j3d.texture; import java.awt.Image; import java.io.FileNotFoundExceptio
www.eeworm.com/read/409203/2235497

java font2d.java

package com.jmex.font2d; import java.util.Hashtable; import com.jme.image.Texture; import com.jme.scene.Spatial; import com.jme.scene.Text; import com.jme.scene.Spatial.TextureCombineMode; i
www.eeworm.com/read/403026/2316472

cpp scene2.cpp

#include "stdafx.h" #include "scene2.h" #include "glval.h" bool Scene1(float timeDelta); ID3DXMesh* maze_mesh = 0; IDirect3DTexture9* Textures[4] = {0};// texture for each subset