代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/396408/2417550
c s3tc.c
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* see also: http://wiki.multimedia.cx/index.php?title=S3TC
*
* This file is part of FFmpeg.
*
*
www.eeworm.com/read/396408/2417852
c s3tc.c
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* see also: http://wiki.multimedia.cx/index.php?title=S3TC
*
* This file is part of FFmpeg.
*
*
www.eeworm.com/read/396408/2420886
c s3tc.c
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* see also: http://wiki.multimedia.cx/index.php?title=S3TC
*
* This file is part of FFmpeg.
*
*
www.eeworm.com/read/364434/2906003
svn-base s3tc.c.svn-base
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* see also: http://wiki.multimedia.cx/index.php?title=S3TC
*
* This file is part of FFmpeg.
*
*
www.eeworm.com/read/298327/3868314
fp dwaddsplash.fp
!!ARBfp1.0
OPTION ARB_fog_linear;
TEMP temp,temp2,temp3;
TEX temp, fragment.texcoord[0], texture[0], 2D;
MUL result.color, temp, fragment.texcoord[1];
END
www.eeworm.com/read/418684/2085836
c intel_tex_validate.c
#include "mtypes.h"
#include "macros.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
*
www.eeworm.com/read/418684/2086126
c intel_tex_validate.c
#include "mtypes.h"
#include "macros.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
*
www.eeworm.com/read/418684/2086184
c intel_tex_validate.c
#include "mtypes.h"
#include "macros.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
*
www.eeworm.com/read/269167/11107599
h gui.h
#ifndef __GUI_H
#define __GUI_H
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include
#include "font.h"
#include "texture.h"
class CGUI
{
private:
int minutesLeft,
www.eeworm.com/read/104094/15710279
h gui.h
#ifndef __GUI_H
#define __GUI_H
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include
#include "font.h"
#include "texture.h"
class CGUI
{
private:
int minutesLeft,