代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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java shadedtexturedpolygonrenderer.java

package com.brackeen.javagamebook.graphics3D; import java.awt.*; import java.awt.image.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /**
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h geometry.h

#ifndef common_geometry_h #define common_geometry_h #include #ifdef __cplusplus extern "C" { #endif typedef struct { ScePspFVector2 texture; u32 color; ScePspFVector3 normal; ScePs
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h console.h

#ifndef _CONSOLE_H_ #define _CONSOLE_H_ #include #include #include "../texture.h" #include "../global.h" #include "font.h" enum ConsoleState { Raised, Lowered }; #def
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cpp render.cpp

#include #include "render.h" #include "fixed.h" #include "texture.h" #include "mesh.h" #include "font.h" #include "timer.h" #include "particles.h" EGLDisplay glesDisplay; EGLSurfa
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htm mt0203.htm

Texture2D example code
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c perfdraw.c

/* * perfdraw.c - $Revision: 1.4 $ */ #include #include #include #include "skyfly.h" #if !defined(GL_VERSION_1_1) #if defined(GL_EXT_texture_object) #de
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fp groundfpshadow.fp

!!ARBfp1.0 OPTION ARB_fog_linear; OPTION ARB_fragment_program_shadow; TEMP temp; TEMP shadow,tempColor,shadeColor,shadeTex; TEX shadow, fragment.texcoord[4], texture[4], SHADOW2D; ADD shadow
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fp treefpshadow.fp

!!ARBfp1.0 OPTION ARB_fog_linear; OPTION ARB_fragment_program_shadow; TEMP temp; TEMP shadow,tempColor,shadeColor,shadeTex; TEX shadow, fragment.texcoord[0], texture[0], SHADOW2D; #ADD shado
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fp grounddecals.fp

!!ARBfp1.0 OPTION ARB_fog_linear; OPTION ARB_fragment_program_shadow; TEMP temp; TEMP shadow,tempColor,shadeColor,shadeTex; TEX shadow, fragment.texcoord[2], texture[2], SHADOW2D; ADD shadow
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java texturemaptest2.java

import java.awt.*; import java.awt.image.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; im