代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/369426/2799290
java shadedtexturedpolygonrenderer.java
package com.brackeen.javagamebook.graphics3D;
import java.awt.*;
import java.awt.image.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
www.eeworm.com/read/265464/4282017
h geometry.h
#ifndef common_geometry_h
#define common_geometry_h
#include
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
ScePspFVector2 texture;
u32 color;
ScePspFVector3 normal;
ScePs
www.eeworm.com/read/101085/15852876
h console.h
#ifndef _CONSOLE_H_
#define _CONSOLE_H_
#include
#include
#include "../texture.h"
#include "../global.h"
#include "font.h"
enum ConsoleState { Raised, Lowered };
#def
www.eeworm.com/read/454544/7387617
cpp render.cpp
#include
#include "render.h"
#include "fixed.h"
#include "texture.h"
#include "mesh.h"
#include "font.h"
#include "timer.h"
#include "particles.h"
EGLDisplay glesDisplay;
EGLSurfa
www.eeworm.com/read/462666/1544032
c perfdraw.c
/*
* perfdraw.c - $Revision: 1.4 $
*/
#include
#include
#include
#include "skyfly.h"
#if !defined(GL_VERSION_1_1)
#if defined(GL_EXT_texture_object)
#de
www.eeworm.com/read/298327/3868333
fp groundfpshadow.fp
!!ARBfp1.0
OPTION ARB_fog_linear;
OPTION ARB_fragment_program_shadow;
TEMP temp;
TEMP shadow,tempColor,shadeColor,shadeTex;
TEX shadow, fragment.texcoord[4], texture[4], SHADOW2D;
ADD shadow
www.eeworm.com/read/298327/3868344
fp treefpshadow.fp
!!ARBfp1.0
OPTION ARB_fog_linear;
OPTION ARB_fragment_program_shadow;
TEMP temp;
TEMP shadow,tempColor,shadeColor,shadeTex;
TEX shadow, fragment.texcoord[0], texture[0], SHADOW2D;
#ADD shado
www.eeworm.com/read/298327/3868348
fp grounddecals.fp
!!ARBfp1.0
OPTION ARB_fog_linear;
OPTION ARB_fragment_program_shadow;
TEMP temp;
TEMP shadow,tempColor,shadeColor,shadeTex;
TEX shadow, fragment.texcoord[2], texture[2], SHADOW2D;
ADD shadow
www.eeworm.com/read/369426/2798958
java texturemaptest2.java
import java.awt.*;
import java.awt.image.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
im