代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/490329/1202254
psh vertexlitgeneric_diffbumplightingonly_overbright2_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202261
psh modeldiffusebump2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202278
psh vertexlitgeneric_diffbumplightingonly_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202285
psh vertexlitgeneric_diffbumptimesbase_overbright1_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202290
psh vertexlitgeneric_diffbumplightingonly_twentypercent_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202350
psh vertexlitgeneric_diffbumptimesbase_overbright2_translucent.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202352
psh vertexlitgeneric_diffbumplightingonly_twentypercent_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202381
h common_hdr.h
#include "common_ps_fxc.h"
// We use this from textures unless the texture is a render target.
float3 DecompressHDRFromTexture( float4 input )
{
return input.rgb * input.a * MAX_HDR_OVERBRIGHT;
www.eeworm.com/read/490329/1202405
psh vertexlitgeneric_diffbumptimesbase_overbright1.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202497
psh vertexlitgeneric_diffbumplightingonly_overbright2.psh
ps.1.1
; base texture
tex t0
; normalmap
tex t1
; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
texcoord t2
; rgb - color for second axis - gamma converted to