代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/490329/1202254

psh vertexlitgeneric_diffbumplightingonly_overbright2_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202261

psh modeldiffusebump2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202278

psh vertexlitgeneric_diffbumplightingonly_overbright1_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202285

psh vertexlitgeneric_diffbumptimesbase_overbright1_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202290

psh vertexlitgeneric_diffbumplightingonly_twentypercent_overbright2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202350

psh vertexlitgeneric_diffbumptimesbase_overbright2_translucent.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202352

psh vertexlitgeneric_diffbumplightingonly_twentypercent_overbright1.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202381

h common_hdr.h

#include "common_ps_fxc.h" // We use this from textures unless the texture is a render target. float3 DecompressHDRFromTexture( float4 input ) { return input.rgb * input.a * MAX_HDR_OVERBRIGHT;
www.eeworm.com/read/490329/1202405

psh vertexlitgeneric_diffbumptimesbase_overbright1.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to
www.eeworm.com/read/490329/1202497

psh vertexlitgeneric_diffbumplightingonly_overbright2.psh

ps.1.1 ; base texture tex t0 ; normalmap tex t1 ; rgb - color for first axis - gamma converted to 2.2 in the vertex shader texcoord t2 ; rgb - color for second axis - gamma converted to