代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/369426/2799018
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799088
java roomdef.java
package com.brackeen.javagamebook.bsp2D;
import java.util.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The RoomDef class repres
www.eeworm.com/read/369426/2799089
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799174
java roomdef.java
package com.brackeen.javagamebook.bsp2D;
import java.util.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The RoomDef class repres
www.eeworm.com/read/369426/2799176
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799279
java roomdef.java
package com.brackeen.javagamebook.bsp2D;
import java.util.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The RoomDef class repres
www.eeworm.com/read/369426/2799281
java shadedsurface.java
package com.brackeen.javagamebook.graphics3D.texture;
import java.lang.ref.SoftReference;
import java.util.List;
import com.brackeen.javagamebook.math3D.*;
/**
A ShadedSurface is a pre-sh
www.eeworm.com/read/359048/2980861
java shapemover.java
/*
* @(#)ShapeMover.java 1.2 98/07/31
*/
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.image.*;
/*
* This applet allows the user to move a texture painte
www.eeworm.com/read/355845/3047490
m compute_patch_library.m
function [H,X,Y] = compute_patch_library(M,w,options)
% [H,X,Y] = compute_patch_library(M,w,options);
%
% M is the texture
% w is the half-width of the patch, so that each patch
% has
www.eeworm.com/read/174450/9586844
fp nextrect.fp
!!FP1.0
#HERE Texture Unit----RECT
#******need to modify the following TexOffset******************
DECLARE OneTexOffset ={0, 0, 0, 0};
#Condition Test
MOV R1, f[TEX1];
#move one texel cond