代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/369426/2799018

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799088

java roomdef.java

package com.brackeen.javagamebook.bsp2D; import java.util.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The RoomDef class repres
www.eeworm.com/read/369426/2799089

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799174

java roomdef.java

package com.brackeen.javagamebook.bsp2D; import java.util.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The RoomDef class repres
www.eeworm.com/read/369426/2799176

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/369426/2799279

java roomdef.java

package com.brackeen.javagamebook.bsp2D; import java.util.*; import com.brackeen.javagamebook.math3D.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The RoomDef class repres
www.eeworm.com/read/369426/2799281

java shadedsurface.java

package com.brackeen.javagamebook.graphics3D.texture; import java.lang.ref.SoftReference; import java.util.List; import com.brackeen.javagamebook.math3D.*; /** A ShadedSurface is a pre-sh
www.eeworm.com/read/359048/2980861

java shapemover.java

/* * @(#)ShapeMover.java 1.2 98/07/31 */ import java.awt.*; import java.awt.event.*; import java.applet.Applet; import java.awt.image.*; /* * This applet allows the user to move a texture painte
www.eeworm.com/read/355845/3047490

m compute_patch_library.m

function [H,X,Y] = compute_patch_library(M,w,options) % [H,X,Y] = compute_patch_library(M,w,options); % % M is the texture % w is the half-width of the patch, so that each patch % has
www.eeworm.com/read/174450/9586844

fp nextrect.fp

!!FP1.0 #HERE Texture Unit----RECT #******need to modify the following TexOffset****************** DECLARE OneTexOffset ={0, 0, 0, 0}; #Condition Test MOV R1, f[TEX1]; #move one texel cond