代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/418684/2086523
c texrender.c
#include "context.h"
#include "fbobject.h"
#include "texformat.h"
#include "texrender.h"
#include "renderbuffer.h"
/*
* Render-to-texture code for GL_EXT_framebuffer_object
*/
/**
* Derived fr
www.eeworm.com/read/415360/2136289
arff wdbc_train.arff
@relation wdbc_train
@attribute mean-radius numeric
@attribute mean-texture numeric
@attribute mean-perimeter numeric
@attribute mean-area numeric
@attribute mean-smoothness numeric
@attribute m
www.eeworm.com/read/415360/2136290
arff wdbc_test.arff
@relation wdbc_test
@attribute mean-radius numeric
@attribute mean-texture numeric
@attribute mean-perimeter numeric
@attribute mean-area numeric
@attribute mean-smoothness numeric
@attribute me
www.eeworm.com/read/382408/2637357
fx terrainnormalzonly.fx
// Terrain rendering.
// Fallback for non-MRT cards. Normal/Z only part.
//
// Versions: vs1.1, ps2.0
#include "_shared.fx"
#include "_library.fx"
texture tShadowMap;
// ------------
www.eeworm.com/read/381758/2641167
java swingshapemover.java
/*
* @(#)SwingShapeMover.java 1.2 98/07/31
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
/*
* This applet allows the user to move a texture painte
www.eeworm.com/read/380330/2660875
c texrender.c
#include "context.h"
#include "fbobject.h"
#include "texrender.h"
#include "renderbuffer.h"
/*
* Render-to-texture code for GL_EXT_framebuffer_object
*/
/**
* Derived from gl_renderbuffer clas
www.eeworm.com/read/359048/2980866
java swingshapemover.java
/*
* @(#)SwingShapeMover.java 1.2 98/07/31
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
/*
* This applet allows the user to move a texture painte
www.eeworm.com/read/174450/9586879
fp inner_productrect.fp
!!FP1.0
#here compute the inner product of vector x and vector y which in 2d Textures
#add all elements together into ONE element
#HERE Texture Unit----RECT
#******need to modify the following Tex
www.eeworm.com/read/174450/9586925
fp inner_productrect.fp
!!FP1.0
#here compute the inner product of vector x and vector y which in 2d Textures
#add all elements together into ONE element
#HERE Texture Unit----RECT
#******need to modify the following Tex