代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/418684/2086523

c texrender.c

#include "context.h" #include "fbobject.h" #include "texformat.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived fr
www.eeworm.com/read/415360/2136289

arff wdbc_train.arff

@relation wdbc_train @attribute mean-radius numeric @attribute mean-texture numeric @attribute mean-perimeter numeric @attribute mean-area numeric @attribute mean-smoothness numeric @attribute m
www.eeworm.com/read/415360/2136290

arff wdbc_test.arff

@relation wdbc_test @attribute mean-radius numeric @attribute mean-texture numeric @attribute mean-perimeter numeric @attribute mean-area numeric @attribute mean-smoothness numeric @attribute me
www.eeworm.com/read/382408/2637357

fx terrainnormalzonly.fx

// Terrain rendering. // Fallback for non-MRT cards. Normal/Z only part. // // Versions: vs1.1, ps2.0 #include "_shared.fx" #include "_library.fx" texture tShadowMap; // ------------
www.eeworm.com/read/381758/2641167

java swingshapemover.java

/* * @(#)SwingShapeMover.java 1.2 98/07/31 */ import java.awt.*; import java.awt.event.*; import java.awt.image.*; import javax.swing.*; /* * This applet allows the user to move a texture painte
www.eeworm.com/read/380330/2660875

c texrender.c

#include "context.h" #include "fbobject.h" #include "texrender.h" #include "renderbuffer.h" /* * Render-to-texture code for GL_EXT_framebuffer_object */ /** * Derived from gl_renderbuffer clas
www.eeworm.com/read/359048/2980866

java swingshapemover.java

/* * @(#)SwingShapeMover.java 1.2 98/07/31 */ import java.awt.*; import java.awt.event.*; import java.awt.image.*; import javax.swing.*; /* * This applet allows the user to move a texture painte
www.eeworm.com/read/262783/4308903

properties exceptionstrings.properties

Alpha0=Alpha: time
www.eeworm.com/read/174450/9586879

fp inner_productrect.fp

!!FP1.0 #here compute the inner product of vector x and vector y which in 2d Textures #add all elements together into ONE element #HERE Texture Unit----RECT #******need to modify the following Tex
www.eeworm.com/read/174450/9586925

fp inner_productrect.fp

!!FP1.0 #here compute the inner product of vector x and vector y which in 2d Textures #add all elements together into ONE element #HERE Texture Unit----RECT #******need to modify the following Tex