代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/275611/10807638
cpp tmapdemo.cpp
// TMAPDEMO.CPP - DirectX 5.0 Texture Mapping Demo
// Compile as Win32 Application along with TMAPPER.CPP, DDRAW.LIB, and WINMM.LIB
// Press ESC to exit, you may have to hold it!
// INCLUDES ////
www.eeworm.com/read/118158/7134758
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TEXTURE.RC
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_TEXTURTYPE 129
// Next d
www.eeworm.com/read/444914/7602891
h bitmap_font.h
#ifndef _BITMAP_FONT_H
#define _BITMAP_FONT_H
#include "init.h"
#include "texture.h"
class Font{
GLuint base; // Base Display List For The Font
GLuint loop; // Generic Loop Variable
www.eeworm.com/read/444912/7602922
h bitmap_font.h
#ifndef _BITMAP_FONT_H
#define _BITMAP_FONT_H
#include "init.h"
#include "texture.h"
class Font{
GLuint base; // Base Display List For The Font
GLuint loop; // Generic Loop Variable
www.eeworm.com/read/197685/7976435
cpp textur~1.cpp
// TextureDoc.cpp : CTextureDoc 类的实现
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CTextureDoc
IMPLEMENT_DYNCR
www.eeworm.com/read/397477/8043385
m textureanalysis.m
function [params] = textureAnalysis(im0, Nsc, Nor, Na)
% Analyze texture for application of Portilla-Simoncelli model/algorithm.
%
% [params] = textureAnalysis(im0, Nsc, Nor, Na);
% im0: original i
www.eeworm.com/read/123117/6063097
java swingshapemover.java
/*
* @(#)SwingShapeMover.java 1.2 98/07/31
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
/*
* This applet allows the user to move a texture painte
www.eeworm.com/read/483838/6596047
readme
Qt OpenGL Tutorial #11.
Project Name: Qt OpenGL Tutorial
Project Description: Flag Effect ( Waving Texture )
Authors Name: Cavendish ( cavendish@qiliang.net )
Authors Web Site: http://www.qiliang.ne
www.eeworm.com/read/265161/11278363
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by TEXTURE.RC
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_TEXTURTYPE 129
// Next d
www.eeworm.com/read/345593/11807328
pas unit1.pas
{: This sample illustrates basic actor use.
I'm using the GLScene built-in Actor Load from File, Load Texture,
add one weapon, and animate both. The sensation is how both are one.
Both