代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/403026/2316455

cpp scene1.cpp

#include "stdafx.h" #include "scene1.h" IDirect3DTexture9* Texture_Splash; extern HMODULE resDll; bool LoadScene1() {/* if (FAILED(D3DXCreateTextureFromFile( Device,
www.eeworm.com/read/386099/2573795

fx thresholdshader.fx

struct VertexOutput { float4 position : POSITION; float2 uv : TEXCOORD0; }; struct PixelOutput { float4 color : COLOR0; }; texture myTexture < string ResourceName = "curvy.dds"; >
www.eeworm.com/read/380330/2660911

h texobj.h

/** * \file texobj.h * Texture object management. */ /* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby gr
www.eeworm.com/read/380330/2660914

c texobj.c

/** * \file texobj.c * Texture object management. */ /* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby gr
www.eeworm.com/read/380330/2660927

h texstate.h

/** * \file texstate.h * Texture state management. */ /* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby g
www.eeworm.com/read/369615/9637869

m tvinpaint.m

function g=TVInpaint(f,mask,liter_num,a) %TVINPAINT inpainting a image using The TV model %reference from the by Chan and %Shen %date: 2007\11\13 %clear all
www.eeworm.com/read/101895/15798459

cpp mainfrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char
www.eeworm.com/read/188943/8504974

h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by TEXTURE.RC // #define IDD_ABOUTBOX 100 #define IDR_MAINFRAME 128 #define IDR_TEXTURTYPE 129 // Next d
www.eeworm.com/read/278884/10495210

cpp textur~1.cpp

// TextureDoc.cpp : CTextureDoc 类的实现 // #include "stdafx.h" #include "Texture.h" #include "TextureDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CTextureDoc IMPLEMENT_DYNCR
www.eeworm.com/read/276771/10707685

cpp tmapdemo.cpp

// TMAPDEMO.CPP - DirectX 5.0 Texture Mapping Demo // Compile as Win32 Application along with TMAPPER.CPP, DDRAW.LIB, and WINMM.LIB // Press ESC to exit, you may have to hold it! // INCLUDES ////