代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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cg reflection.cg

// // Texture coordinate generation example // calculate sphere map coordinates struct appdata { float4 position : ATTRIB0; float3 normal : ATTRIB1; }; struct vf20 { float
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cpp texturedoc.cpp

// TextureDoc.cpp : implementation of the CTextureDoc class // #include "stdafx.h" #include "Texture.h" #include "TextureDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE stati
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cpp edge_detectiondoc.cpp

// Edge_detectionDoc.cpp : implementation of the CEdge_detectionDoc class // #include "stdafx.h" #include "Edge_detection.h" #include "Edge_detectionDoc.h" #include "texture.h" #include "Tga
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c txd.c

/* * Renderware TeXture Dictionary (.txd) image decoder * Copyright (c) 2007 Ivo van Poorten * * See also: http://wiki.multimedia.cx/index.php?title=TXD * * This file is part of FFmpeg. * * FF
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y ps1.0_grammar.y

%start WholeEnchilada %{ /* This is a parser for the DX8 PS1.0 pixel shaders. I intend to use it to set NV_texture_shader* and NV_register_combiners* state in OpenGL, but the parse tree c
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y ps1.0_grammar.y

%start WholeEnchilada %{ /* This is a parser for the DX8 PS1.0 pixel shaders. I intend to use it to set NV_texture_shader* and NV_register_combiners* state in OpenGL, but the parse tree c
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txt speed_and_accuracy.txt

SPEED 1. The first several rounds of SiftGPU might be slow, don't worry. If it is always slow, the reason might be either the graphic card is old or the graphic memory is small. 2. Texture re
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readme

Qt OpenGL Tutorial #7. Project Name: Qt OpenGL Tutorial Project Description: Texture Filters, Lighting & Keyboard Control Authors Name: Cavendish ( cavendish@qiliang.net ) Authors Web Site: http://w
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cpp texturedoc.cpp

// TextureDoc.cpp : implementation of the CTextureDoc class // #include "stdafx.h" #include "Texture.h" #include "TextureDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE stati
www.eeworm.com/read/345593/11807545

pas unit1.pas

{ Cg Multi-Texturing Demo Shows how to do texture coordinate shifting with a VP and blending with a FP. Last update: 09/02/04 Nelson Chu } unit Unit1; interface uses Windows