代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/181089/9274729
cg reflection.cg
//
// Texture coordinate generation example
// calculate sphere map coordinates
struct appdata {
float4 position : ATTRIB0;
float3 normal : ATTRIB1;
};
struct vf20 {
float
www.eeworm.com/read/118158/7134772
cpp texturedoc.cpp
// TextureDoc.cpp : implementation of the CTextureDoc class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stati
www.eeworm.com/read/295996/8129321
cpp edge_detectiondoc.cpp
// Edge_detectionDoc.cpp : implementation of the CEdge_detectionDoc class
//
#include "stdafx.h"
#include "Edge_detection.h"
#include "Edge_detectionDoc.h"
#include "texture.h"
#include "Tga
www.eeworm.com/read/306970/13734146
c txd.c
/*
* Renderware TeXture Dictionary (.txd) image decoder
* Copyright (c) 2007 Ivo van Poorten
*
* See also: http://wiki.multimedia.cx/index.php?title=TXD
*
* This file is part of FFmpeg.
*
* FF
www.eeworm.com/read/120251/6076935
y ps1.0_grammar.y
%start WholeEnchilada
%{
/*
This is a parser for the DX8 PS1.0 pixel shaders. I intend
to use it to set NV_texture_shader* and NV_register_combiners*
state in OpenGL, but the parse tree c
www.eeworm.com/read/113165/6138951
y ps1.0_grammar.y
%start WholeEnchilada
%{
/*
This is a parser for the DX8 PS1.0 pixel shaders. I intend
to use it to set NV_texture_shader* and NV_register_combiners*
state in OpenGL, but the parse tree c
www.eeworm.com/read/487870/6290607
txt speed_and_accuracy.txt
SPEED
1. The first several rounds of SiftGPU might be slow, don't worry. If it is always slow, the reason
might be either the graphic card is old or the graphic memory is small.
2. Texture re
www.eeworm.com/read/483838/6596060
readme
Qt OpenGL Tutorial #7.
Project Name: Qt OpenGL Tutorial
Project Description: Texture Filters, Lighting & Keyboard Control
Authors Name: Cavendish ( cavendish@qiliang.net )
Authors Web Site: http://w
www.eeworm.com/read/265161/11278387
cpp texturedoc.cpp
// TextureDoc.cpp : implementation of the CTextureDoc class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stati
www.eeworm.com/read/345593/11807545
pas unit1.pas
{
Cg Multi-Texturing Demo
Shows how to do texture coordinate shifting with a VP and blending with a FP.
Last update: 09/02/04
Nelson Chu
}
unit Unit1;
interface
uses
Windows