代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/382408/2637308
h projector.h
#ifndef __PROJECTOR_H
#define __PROJECTOR_H
#include
/**
* Texture projector.
*/
class CProjector {
public:
static void computeTextureProjection(
const SMa
www.eeworm.com/read/382408/2637359
fx imgedgedetect.fx
// Image space edge-detector and (some form of) hatcher.
//
// Here:
// - detect edges from normal or Z differences.
// - add hatch-like texture in shaded regions (based on dot normal with light
www.eeworm.com/read/380330/2660910
c hash.c
/**
* \file hash.c
* Generic hash table.
*
* Used for display lists, texture objects, vertex/fragment programs,
* buffer objects, etc. The hash functions are thread-safe.
*
* \note key=0 is
www.eeworm.com/read/364434/2905912
svn-base s3tc.h.svn-base
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modi
www.eeworm.com/read/112003/15496643
txt tunnel.txt
AnfyTunnel - Copyright (C) by Fabio Ciucci 1997-99
This applet can generate a texture mapped tunnel from any GIF/JPG image.
This applet is fully parametrized, so you can generate var
www.eeworm.com/read/107257/15611081
txt dsbl_plg.txt
Anti-aliased Pict
Lens Flare
Variations
Wind
Texture Fill
PICT Resource
Pinch
Polar Coordinates
Ripple
Shear
Spherize
Twirl
Wave
TWAIN Acquire
TWAIN - Acquire
TWAIN Select Source
TWAIN
www.eeworm.com/read/100861/15863569
h mesh.h
struct Quaternion;
struct Mesh_Material_Info {
char *name; // Used for export only?
int texture_index;
};
struct Triangle_List_Info {
int material_index; // Which material do
www.eeworm.com/read/390106/8483605
htm settexture.htm
Stroking or Filling with a Texture (Java Developers Almanac Example)
www.eeworm.com/read/188943/8505028
cpp texturedoc.cpp
// TextureDoc.cpp : implementation of the CTextureDoc class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stati
www.eeworm.com/read/289230/8566980
cg reflection.cg
//
// Texture coordinate generation example
// calculate sphere map coordinates
struct appdata {
float4 position : ATTRIB0;
float3 normal : ATTRIB1;
};
struct vf20 {
float