代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/409921/2227190
h teximage.h
/**
* \file teximage.h
* Texture images manipulation functions.
*/
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
www.eeworm.com/read/409921/2227241
h texstate.h
/**
* \file texstate.h
* Texture state management.
*/
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission
www.eeworm.com/read/409921/2227246
h texenvprogram.h
/**
* \file texenvprogram.h
* Texture state management.
*/
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permis
www.eeworm.com/read/396408/2417717
h s3tc.h
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modi
www.eeworm.com/read/396408/2418067
h s3tc.h
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modi
www.eeworm.com/read/396408/2421298
h s3tc.h
/*
* S3 Texture Compression (S3TC) decoding functions
* Copyright (c) 2007 by Ivo van Poorten
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modi
www.eeworm.com/read/386099/2573793
fx thresholdshadertwochannel.fx
struct VertexOutput
{
float4 position : POSITION;
float2 uv : TEXCOORD0;
};
struct PixelOutput
{
float4 color : COLOR0;
};
texture myTexture
<
string ResourceName = "noSmokingBlack
www.eeworm.com/read/386099/2573796
fx thresholdshadertransparency.fx
struct VertexOutput
{
float4 position : POSITION;
float2 uv : TEXCOORD0;
};
struct PixelOutput
{
float4 color : COLOR0;
};
texture myTexture
<
string ResourceName = "bicycleAndPave
www.eeworm.com/read/383153/2621746
cpp readerwriterq3bsp.cpp
#include
#include
#include
#include
#include
#include
#include
#include
#includ
www.eeworm.com/read/383153/2622303
h convertfrominventor.h
#ifndef _CONVERTFROMINVENTOR_H_
#define _CONVERTFROMINVENTOR_H_
#include
#include
#include
#include
#include
#include