代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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cpp stateset.cpp

#include #include #include #include #include #include #include #include
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c anisotropic.c

// Anisotropic.c // Demonstrates anisotropic texture filtering // OpenGL SuperBible // Richard S. Wright Jr. #include "../../Common/OpenGLSB.h" // System and OpenGL Stuff #include "../../Common/GLTool
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c texgen.c

// TexGen.c // OpenGL SuperBible // Demonstrates OpenGL Texture Coordinate Generation // Program by Richard S. Wright Jr. #include "../../Common/OpenGLSB.h" // System and OpenGL Stuff #include
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svn-base wemadeimagelibtexture.vb.svn-base

'### Visual Basic.NET and Direct X9 Legend of MiR Project ###' '### Mir Unleashed Client WIL Texture Module ###' '### http://www.lomcn.co.uk ###' '### Credits to TrueADM and DeathWish ###' 'This
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svn-base gameimagelibtexture.vb.svn-base

'### Visual Basic.NET and Direct X9 Legend of MiR Project ###' '### Mir Unleashed Client GIL Texture Module ###' '### http://www.lomcn.co.uk ###' '### Credits to TrueADM and DeathWish ###' 'This
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cpp terrain.cpp

#include "../texture.h" #include "../loader/Bitmap.h" #include "../global.h" #include "../math/vector.h" #include "quadtree.h" #include "terrain.h" //////////////////////////////////////////
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txt readme.txt

These two utilities were referenced in Dan McCabe and John Brother's article, titled "DirectX 6 Texture Map Compression", which appeared in the August 1998 issue of Game Developer. These two utilitie
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h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Texture.rc // #define IDM_ABOUTBOX 0x0010 #define IDD_ABOUTBOX 100 #d
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h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Texture.rc // #define IDM_ABOUTBOX 0x0010 #define IDD_ABOUTBOX 100 #d
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h impcodes.h

/* * Copyright (c) 1985 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ /* @(#)