代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/14187/321515
cpp vtc_zte_bitpack.cpp
/* $Id: vtc_zte_bitpack.cpp,v 1.1 2005/05/09 21:29:49 wmaycisco Exp $ */
/****************************************************************************/
/* MPEG4 Visual Texture Coding (VTC) Mode Soft
www.eeworm.com/read/191754/5162794
java sinetexture.java
package net.sf.jawp.gui.client.semi3d;
/**
*
* @author from javaworld
* @version $Revision: 1.2 $
*
*/
public class SineTexture implements Texture
{
double multiplier;
double s
www.eeworm.com/read/356084/3042563
m drpdrawfig11.m
function dRPDrawFig11(OpenNewWindow,HaveTitle,LoadData)
%DrawFig 11: Load Texture for best basis analysis
if nargin
www.eeworm.com/read/262057/4314788
svn-base magic variables.vb.svn-base
Imports Microsoft.DirectX
Imports Microsoft.DirectX.Direct3D
Module Magic_Variables
Public MagicActionLastTick As Long
Public MagicTexture(1, 10000) As Texture
Public MagicTexture
www.eeworm.com/read/100908/15862180
h muletoolbarctrl.h
#pragma once
#define IDC_TOOLBAR 16127
#define IDC_TOOLBARBUTTON 16129
//#define USE_TEXTURE
// CMuleToolbarCtrl
class CMuleToolbarCtrl : public CToolBarCtrl
{
DECLARE_DYNAMIC(CMul
www.eeworm.com/read/282090/9120416
cpp texturebar.cpp
//++timo TODO : the whole CTextureBar has to be modified for the new texture code
// TextureBar.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "TextureBar.h"
www.eeworm.com/read/378190/9242252
arff wdbc.arff
@RELATION wdbc
@ATTRIBUTE id REAL
@ATTRIBUTE class {B,M}
@ATTRIBUTE radius REAL
@ATTRIBUTE texture REAL
@ATTRIBUTE perimeter REAL
@ATTRIBUTE area REAL
@ATTRIBUTE smoothness REAL
@ATTRIBUTE compactnes
www.eeworm.com/read/444115/7617870
cpp fadeimage.cpp
/**
* File : FadeImage.cpp
* Author : Kevin Lynx
* Date : 2007/8/4
*/
#include "stdafx.h"
#include "FadeImage.h"
FadeImage::FadeImage( IVideoDriver *driver, ITexture *texture,
po
www.eeworm.com/read/134479/5892281
cpp ogltexture.cpp
#include "../gpucontext.hpp"
#include "oglfunc.hpp"
#include "ogltexture.hpp"
#include "oglcheckgl.hpp"
using namespace brook;
/* Allocates a floating point texture */
OGLTexture::OGLTexture (uns
www.eeworm.com/read/101007/6262504
h shadow.h
class shadow : public bsp_object
{
public:
// external parameters
int texture;
float sizex, sizey;
// internal parmeters
int hit;
bsp_object *curobj;
// constructor resets all inte