代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/253380/4394518

cpp bitpack.cpp

/* $Id: bitpack.c,v 1.35 1998/05/19 15:27:19 hjlee Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
www.eeworm.com/read/253380/4394520

hpp startcode.hpp

/* $Id: startcode.h,v 1.9 1998/05/14 21:41:21 hjlee Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
www.eeworm.com/read/253380/4394521

cpp ac.cpp

/* $Id: ac.c,v 1.32 1998/05/14 21:41:16 hjlee Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
www.eeworm.com/read/253380/4394523

hpp bitpack.hpp

/* $Id: bitpack.h,v 1.20 1998/05/14 21:41:19 hjlee Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
www.eeworm.com/read/263783/11342385

fx compcosines.fx

texture tCosineLUT; texture tBiasNoise; float4 cUTrans0; float4 cUTrans1; float4 cUTrans2; float4 cUTrans3; float4 cUTrans4; float4 cUTrans5; float4 cUTrans6; float4 cUTrans7; float4 cUT
www.eeworm.com/read/290325/8489604

todo

Bugs ==== * there's a pop when transitioning from textured to mesh-rendered glyphs; probably the texture fonts aren't registered exactly right? Productizing ============ Tasks to make gameswf re
www.eeworm.com/read/183970/9128358

diz file_id.diz

TMultiShape is a simple and powerful VCL component which allows you to have many graphic effects on your forms. It creates a texture by repeating a basic shape on the component area and since it ac
www.eeworm.com/read/359900/10116757

m specxture.m

function [srad, sang, S] = specxture(f); %SPECXTURE Computes spectral texture of an image. % [SRAD, SANG, S] = SPECXTURE(F) computes SRAD, the spectral energy % distribution as a function of ra
www.eeworm.com/read/277112/10667283

pas mainformunit.pas

{: This is more than a sample which demonstrates the use of the Gui system, its an editor for combining several GUI-Component into one layout, using the same texture for them all. The
www.eeworm.com/read/273793/10900926

c pencil.c

/* * Opengl Pencil program from Chapter 12. * * Written by Michael Sweet */ #include #include "texture.h" /* * Globals... */ int Width; /* Widt