代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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hpp ztscanutil.hpp

/* $Id: ztscanUtil.hpp,v 1.2 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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hpp ac.hpp

/* $Id: ac.hpp,v 1.2 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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cpp ztscanutil.cpp

/* $Id: ztscanUtil.cpp,v 1.3 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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cpp bitpack.cpp

/* $Id: bitpack.cpp,v 1.2 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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hpp startcode.hpp

/* $Id: startcode.hpp,v 1.3 2001/04/30 20:47:26 dmackie Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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cpp ac.cpp

/* $Id: ac.cpp,v 1.2 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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hpp bitpack.hpp

/* $Id: bitpack.hpp,v 1.2 2001/04/19 18:32:09 wmay Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode Software
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cpp showcanvas.cpp

//#define USE_PALETTIZED_TEXTURE // disable the conversion from 'double ' to 'long ', possible loss of data // disable the conversion from 'double ' to 'float', possible loss of data #pragma warn
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cpp show3d.cpp

//#define USE_PALETTIZED_TEXTURE // disable the conversion from 'double ' to 'long ', possible loss of data // disable the conversion from 'double ' to 'float', possible loss of data #pragma warn
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pas unit1.pas

{: Procedural Texture Demo / Tobias Peirick } unit Unit1; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ExtCtrls, GLScene, GLObjects,