代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/212217/4938421
cpp texture.cpp
// texture.cpp : 定义应用程序的类行为。
//
#include "stdafx.h"
#include "texture.h"
#include "MainFrm.h"
#include "textureDoc.h"
#include "textureView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
www.eeworm.com/read/212217/4938424
sln texture.sln
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "texture", "texture.vcproj", "{D9E599D5-DFCC-4DE6-9F79-8D7A871401F6}"
ProjectSection(P
www.eeworm.com/read/212217/4938426
h texture.h
// texture.h : texture 应用程序的主头文件
//
#pragma once
#ifndef __AFXWIN_H__
#error 在包含用于 PCH 的此文件之前包含“stdafx.h”
#endif
#include "resource.h" // 主符号
// CtextureApp:
// 有关此类的实现,请参阅 tex
www.eeworm.com/read/205824/5021789
c texture.c
#include
#include
#include
/*
* @unimplemented
*/
GpStatus WINGDIPAPI
GdipCreateTexture(GpImage *image,
GpWrapMode wrapmode,
GpTexture **textu
www.eeworm.com/read/191754/5162800
java texture.java
package net.sf.jawp.gui.client.semi3d;
/**
*
* @author from javaworld
* @version $Revision: 1.2 $
*
*/
public interface Texture
{
RGB getTexel(double i, double j);
}
www.eeworm.com/read/183495/5255967
cpp texture.cpp
/**
* $Id: texture.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $
*
* Texture mapping for the ground
*
* Source code example from:
*
* http://www.nullterminator.net/gltexture.html
*/
#include
www.eeworm.com/read/170118/5407156
java texture.java
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the followi
www.eeworm.com/read/169491/5420632
cpp texture.cpp
/**
* $Id: texture.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $
*
* Texture mapping for the ground
*
* Source code example from:
*
* http://www.nullterminator.net/gltexture.html
*/
#include
www.eeworm.com/read/349092/3147686
java texture.java
/*
* @(#)Texture.java 1.34 06/08/29
*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, ar