代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/474238/1395055
imakefile
/* Copyright (c) Mark J. Kilgard, 1997. */
#include "../../../Glut.cf"
TARGETS = chess
SRCS = chess.c main.c animate.c pathplan.c texture.c
OBJS = chess.o main.o animate.o pathplan.o texture.o
www.eeworm.com/read/462666/1543918
imakefile
/* Copyright (c) Mark J. Kilgard, 1997. */
#include "../../../Glut.cf"
TARGETS = chess
SRCS = chess.c main.c animate.c pathplan.c texture.c
OBJS = chess.o main.o animate.o pathplan.o texture.o
www.eeworm.com/read/200891/5063817
dat bicubic.dat
type pixel byte
type bicubic {int pixel int ptr [4][4][4]int ptr ptr}
type bicubic_object {int int ptr ptr}
var pixel colour 0x0
var int texture_size 8
var ptr texture data/ci8/buble.pic
var
www.eeworm.com/read/200891/5063825
dat bicubic.dat
type pixel byte
type bicubic {int pixel int ptr [4][4][4]int ptr ptr}
type bicubic_object {int int ptr ptr}
var pixel colour 0xe0
var int texture_size 8
var ptr texture data/rgb8/mill.pic
va
www.eeworm.com/read/298327/3868330
fp waterdynwave2.fp
!!ARBfp1.0
TEMP temp;
TEMP old,midHeight,height1,height2,height3,height4,gheight;
TEX old, fragment.texcoord[0], texture[0], 2D;
TEX midHeight, fragment.texcoord[0], texture[1], 2D;
TEX height1
www.eeworm.com/read/473939/6826427
cpp motionblur.cpp
#include "MotionBlur.h"
#include "OpenGLCom.h"
#include "Console.h"
CMotionBlur::CMotionBlur()
{
m_bEffected = FALSE;
m_blur_val = 0.7;
m_bIsCreated = FALSE;
}
CMotionBlur::~CMotionBl
www.eeworm.com/read/427254/8957342
m tex.m
% tex.m
%
% This file implements a texture classification example using
% NeuroSolutions for MATLAB.
%
% Problem Definition:
% The problem is to distinguish between the leopard and t
www.eeworm.com/read/38039/1088808
txt map_layout.txt
# {100} (100) [0] map_layout.Label
Mapping
癸琈
# [1] Compute.HelpText
Define reference for texture mapping
﹚竡
www.eeworm.com/read/392029/8366621
m rankofclutter.m
% 杂波散射点的仿真
clear all;clc;
% 基本参数设定
K = 3; % 脉冲的个数
M = 4; % 杂波散射点个数
% Texture 产生
b = 1; % scale 参数
v = 0.5; % shape 参数
T = gamrnd(v,b,M,1); % 对应 M 个散射点的Texture
% speckle
www.eeworm.com/read/200891/5063841
dat bicubic.dat
type pixel short
type bicubic { int pixel int ptr [4][4][4]int ptr ptr }
type bicubic_object { int int ptr ptr }
var pixel colour 0x7bc0
var int texture_size 8
var ptr texture data/rgb16/mill.p