代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/490329/1202582
psh waterrefract_ps11.psh
ps.1.1
; t0:
; texture: dudv map
; texcoords: dudvmap texcoords
; t1:
; texture: refraction render target
; texcoords:
tex t0 ; sample dudv map
texbem t1, t0 ; refraction
mov
www.eeworm.com/read/418729/2084772
material skybox.material
material 3D-Diggers/SkyBox
{
technique
{
pass
{
fog_override true none
lighting off
depth_write off
texture_unit
{
cubic_texture 3ddsky_0001.jpg 3ddsky_0003.jpg 3
www.eeworm.com/read/178967/9380308
inc tree.inc
//
// pedsim - A microscopic pedestrian simulation system.
// Copyright (c) 2003 - 2004 by Christian Gloor
//
// You can redistribute and/or modify this program under th
www.eeworm.com/read/486092/6543378
c gl_draw.c
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free So
www.eeworm.com/read/121526/14754142
c gl_draw.c
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free So
www.eeworm.com/read/282604/9080524
c my_pic.c
#include "VGSDK.h"
#include "mypic.h"
#include
extern void Copyb16_from_flash_to_texture_new(word *begin_flash, int begin_texture,
int columns, int lines, int columns_app
www.eeworm.com/read/457440/1597579
svn-base graphics.h.svn-base
#ifndef __GRAPHICS_H__
#define __GRAPHICS_H__
#include
#ifndef PSP_SCREEN_TEXTURE_WIDTH
#define PSP_SCREEN_TEXTURE_WIDTH 512
#endif
#ifndef PSP_SCREEN_WIDTH
#define PSP_SCREEN_WIDTH 480
www.eeworm.com/read/101083/6240179
cpp texgen.cpp
/*******************************************************************************\
Read in the tile tool's binary database (generated by TileTool) and the
list of texture codes used for this map (g
www.eeworm.com/read/101083/6240355
cpp texgen.cpp
/*******************************************************************************\
Read in the tile tool's binary database (generated by TileTool) and the
list of texture codes used for this map (g
www.eeworm.com/read/490329/1204600
h mtl.h
/**********************************************************************
*<
FILE: mtl.h
DESCRIPTION: Material and texture class definitions
CREATED BY: Don Brittain
HISTORY:
*> Copy