代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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www.eeworm.com/read/490329/1202582

psh waterrefract_ps11.psh

ps.1.1 ; t0: ; texture: dudv map ; texcoords: dudvmap texcoords ; t1: ; texture: refraction render target ; texcoords: tex t0 ; sample dudv map texbem t1, t0 ; refraction mov
www.eeworm.com/read/418729/2084772

material skybox.material

material 3D-Diggers/SkyBox { technique { pass { fog_override true none lighting off depth_write off texture_unit { cubic_texture 3ddsky_0001.jpg 3ddsky_0003.jpg 3
www.eeworm.com/read/178967/9380308

inc tree.inc

// // pedsim - A microscopic pedestrian simulation system. // Copyright (c) 2003 - 2004 by Christian Gloor // // You can redistribute and/or modify this program under th
www.eeworm.com/read/486092/6543378

c gl_draw.c

/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free So
www.eeworm.com/read/121526/14754142

c gl_draw.c

/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free So
www.eeworm.com/read/282604/9080524

c my_pic.c

#include "VGSDK.h" #include "mypic.h" #include extern void Copyb16_from_flash_to_texture_new(word *begin_flash, int begin_texture, int columns, int lines, int columns_app
www.eeworm.com/read/457440/1597579

svn-base graphics.h.svn-base

#ifndef __GRAPHICS_H__ #define __GRAPHICS_H__ #include #ifndef PSP_SCREEN_TEXTURE_WIDTH #define PSP_SCREEN_TEXTURE_WIDTH 512 #endif #ifndef PSP_SCREEN_WIDTH #define PSP_SCREEN_WIDTH 480
www.eeworm.com/read/101083/6240179

cpp texgen.cpp

/*******************************************************************************\ Read in the tile tool's binary database (generated by TileTool) and the list of texture codes used for this map (g
www.eeworm.com/read/101083/6240355

cpp texgen.cpp

/*******************************************************************************\ Read in the tile tool's binary database (generated by TileTool) and the list of texture codes used for this map (g
www.eeworm.com/read/490329/1204600

h mtl.h

/********************************************************************** *< FILE: mtl.h DESCRIPTION: Material and texture class definitions CREATED BY: Don Brittain HISTORY: *> Copy