代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/205584/15311841
java plane.java
import javax.microedition.m3g.*;
class Plane
{
// define a square in plane xy
private final static short POINTS[] = new short[]
{
(short) 1, (short) 1, (short) 0,
(short) 1, (
www.eeworm.com/read/167562/5457438
cpp qdrawhelper.cpp
/****************************************************************************
**
** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.
**
** This file is part of the QtGui module of the Qt To
www.eeworm.com/read/474074/6830865
pas opengllinux.pas
{**************************************
opengl interface unit for kylix
version 0.1
created by pinxue
2001.3.12
pinxue@263.net
http://pinxue.yeah.net
notes:
www.eeworm.com/read/393251/8300639
pas opengllinux.pas
{**************************************
opengl interface unit for kylix
version 0.1
created by pinxue
2001.3.12
pinxue@263.net
http://pinxue.yeah.net
notes:
www.eeworm.com/read/174450/9587074
cpp sparsematrixvectormultiply1.cpp
// SparseMatrixVectorMultiply1.cpp: implementation of the SparseMatrixVectorMultiply class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include
www.eeworm.com/read/270032/11050941
c fancytest.c
/*
* fancytest.c: subroutine illustrating the use of poly_clip and poly_scan
* for Phong-shading and texture mapping.
*
* Note: lines enclosed in angle brackets '' should be replaced
* with
www.eeworm.com/read/412405/11200661
cpp texgenview.cpp
// TexGenView.cpp : implementation of the CTexGenView class
//
#include "stdafx.h"
#include "TexGen.h"
#include "TexGenDoc.h"
#include "TexGenView.h"
//add down
#include "gl\gl.h"
#incl
www.eeworm.com/read/411392/11247270
c graphic_main.c
#include "graphic.h"
#include "register.h"
#include "io.h"
#include "uart.h"
int main(void)
{
_vgCurCommandNum = 0;
// initialize for DebugPrintf
UartConfigCh1(DATABIT8, BPS115200);
www.eeworm.com/read/203801/15351296
fs terrain3.fs
!!ARBfp1.0
OPTION ARB_fog_linear;
#Declarations
TEMP col;
TEMP layer;
TEMP blend;
ALIAS specular=layer;
ATTRIB tex0 = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];
ATTRIB di