代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/205584/15311841

java plane.java

import javax.microedition.m3g.*; class Plane { // define a square in plane xy private final static short POINTS[] = new short[] { (short) 1, (short) 1, (short) 0, (short) 1, (
www.eeworm.com/read/167562/5457438

cpp qdrawhelper.cpp

/**************************************************************************** ** ** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt To
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php fr.php

www.eeworm.com/read/474074/6830865

pas opengllinux.pas

{************************************** opengl interface unit for kylix version 0.1 created by pinxue 2001.3.12 pinxue@263.net http://pinxue.yeah.net notes:
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pas opengllinux.pas

{************************************** opengl interface unit for kylix version 0.1 created by pinxue 2001.3.12 pinxue@263.net http://pinxue.yeah.net notes:
www.eeworm.com/read/174450/9587074

cpp sparsematrixvectormultiply1.cpp

// SparseMatrixVectorMultiply1.cpp: implementation of the SparseMatrixVectorMultiply class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include
www.eeworm.com/read/270032/11050941

c fancytest.c

/* * fancytest.c: subroutine illustrating the use of poly_clip and poly_scan * for Phong-shading and texture mapping. * * Note: lines enclosed in angle brackets '' should be replaced * with
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cpp texgenview.cpp

// TexGenView.cpp : implementation of the CTexGenView class // #include "stdafx.h" #include "TexGen.h" #include "TexGenDoc.h" #include "TexGenView.h" //add down #include "gl\gl.h" #incl
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c graphic_main.c

#include "graphic.h" #include "register.h" #include "io.h" #include "uart.h" int main(void) { _vgCurCommandNum = 0; // initialize for DebugPrintf UartConfigCh1(DATABIT8, BPS115200);
www.eeworm.com/read/203801/15351296

fs terrain3.fs

!!ARBfp1.0 OPTION ARB_fog_linear; #Declarations TEMP col; TEMP layer; TEMP blend; ALIAS specular=layer; ATTRIB tex0 = fragment.texcoord[0]; ATTRIB tex1 = fragment.texcoord[1]; ATTRIB di