代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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cpp viewerview.cpp

//----------------------------------------------------------------------------- // // @doc // // @module ViewerView.cpp - View main view support | // // This module contains the support for the
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h tile.h

#ifndef _TILE_H_ #define _TILE_H_ class cTiles { private: cGraphics *m_Graphics; // Parent cGraphics long m_NumTextures; // # of textures cTexture *m_Textures;
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cpp d3dutil.cpp

//----------------------------------------------------------------------------- // File: D3DUtil.cpp // // Desc: Shortcut macros and functions for using DX objects // // // Copyright (c) 1997-19
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java imagesseries.java

package Shooter3D; // ImagesSeries.java // Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th /* Shows a series of GIFs, which are displayed on a transparent QuadArray located on the XZ plan
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html copyteximage2d.html

NAME glCopyTexImage2D - copy pixels into a 2D texture image C SPECIFICATION void
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fp sub.fp

!!FP1.0 #texture 0 - texture 1 TEX R0, f[TEX0], TEX0, 2D; TEX R1, f[TEX1], TEX1, 2D; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y SUB o[COLR], R0,
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fp mul.fp

!!FP1.0 #texture 0 * texture 1 TEX R0, f[TEX0], TEX0, 2D; TEX R1, f[TEX1], TEX1, 2D; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y MUL o[COLR], R0
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fp sub.fp

!!FP1.0 #texture 0 - texture 1 TEX R0, f[TEX0], TEX0, 2D; TEX R1, f[TEX1], TEX1, 2D; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y SUB o[COLR], R0,
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fp simple.fp

!!FP1.0 #texture lookup (i,j) DECLARE Factor = {5.444997636545,0.5,1.0,1.0}; MULR R0, f[COL0], Factor; MOV o[COLR], R0; END
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fp mul.fp

!!FP1.0 #texture 0 * texture 1 TEX R0, f[TEX0], TEX0, 2D; TEX R1, f[TEX1], TEX1, 2D; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y MUL o[COLR], R0