代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/134479/5892266

cpp dx9runtime.cpp

// dx9runtime.cpp #include "dx9runtime.hpp" #include "dx9window.hpp" //#include "../../dx9/dx9pixelshader.hpp" //#include "../../dx9/dx9vertexshader.hpp" #include "dx9texture.hpp" #include
www.eeworm.com/read/122965/6064307

cpp d3dutil.cpp

//----------------------------------------------------------------------------- // File: D3DUtil.cpp // // Desc: Shortcut macros and functions for using DX objects // // // Copyright (c) 1997-19
www.eeworm.com/read/120251/6075179

dtd ogremeshxml.dtd

www.eeworm.com/read/120251/6078194

cg vpmover.cg

void main( float4 xzBuffer : POSITION, float4 nBuffer : COLOR, float4 yBuffer : TEXCOORD0, float4 lodBuffer : TEXCOORD1, uniform float4x4 worldViewProj, uniform
www.eeworm.com/read/113165/6137087

dtd ogremeshxml.dtd

www.eeworm.com/read/113165/6140208

cg vpmover.cg

void main( float4 xzBuffer : POSITION, float4 nBuffer : COLOR, float4 yBuffer : TEXCOORD0, float4 lodBuffer : TEXCOORD1, uniform float4x4 worldViewProj, uniform
www.eeworm.com/read/112380/6145295

cpp d3dutil.cpp

//----------------------------------------------------------------------------- // File: D3DUtil.cpp // // Desc: Shortcut macros and functions for using DX objects // // // Copyright (c) 1997-19
www.eeworm.com/read/102395/6233782

h texturing.h

#ifndef LEDA_GL_TEXTURING_H #define LEDA_GL_TEXTURING_H #include #include #include #include #include #if defined(
www.eeworm.com/read/101005/6262724

c graphics.c

/* graphics.c, HAWK game engine * * This is the entry to the 3D specific routines. * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #ifdef WIN32 #define WIN32_LE
www.eeworm.com/read/493100/6406512

h d3d10.h

/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 7.00.0498 */ /* Compiler settings for d3d10.idl: Oicf, W1, Zp8, en