代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/174450/9587076

h sparsematrixongpu1.h

// SparseMatrixOnGPU.h: interface for the SparseMatrixOnGPU class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SPARSEMATRIXONGPU_H__1A9DDFC2_5A56_4D
www.eeworm.com/read/370375/9604528

pas gl_rsurf.pas

{$ALIGN ON}{$MINENUMSIZE 4} {----------------------------------------------------------------------------} { } { File(s):
www.eeworm.com/read/370348/9605187

cpp characterclass.cpp

#include "CharacterClass.h" //Ph莕 khai b竜 cho l韕 RPGCharacterClass /////////////////////////////////////////////////////////////// RPGCharacterClass::RPGCharacterClass(IrrlichtDevice* de,ISoundEngi
www.eeworm.com/read/173227/9666340

cpp blp.cpp

/******************************************************************************** Warcraft 3 Viewer - Utility to view models and textures from Warcraft 3 Copyright (C) 2002 David GRIMBICHLE
www.eeworm.com/read/269181/11106634

h glext.h

#ifndef __glext_h_ #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright 1992-1999 Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE COD
www.eeworm.com/read/269167/11107600

cpp gui.cpp

#include "gui.h" #include CGUI::CGUI() { minutesLeft = secondsLeft = enemiesLeft = 0; font = new CFont("Arial", 16); crosshair = new CFont("Courier New", 28); endText = new CFont
www.eeworm.com/read/269167/11107667

cpp rocket.cpp

#include "rocket.h" CRocket::CRocket() { velocity = CVector(0.0, 0.0, 120.0); acceleration = CVector(0.0, 0.0, 0.0); distanceTravel = 0.0; size = 1.0f; isExplosion = false; explosion =
www.eeworm.com/read/410934/11263884

h font.h

#pragma once #include "engine.h" GLuint base; TextureImage fontTextures [ 1 ]; void ShutdownFont() { glDeleteLists(base,256); } void BuildFont() // build font display list { LoadTGA(
www.eeworm.com/read/203801/15351297

fs terrain4.fs

!!ARBfp1.0 OPTION ARB_fog_linear; #Declarations TEMP col; TEMP layer; TEMP blend; ALIAS specular=layer; ATTRIB tex0 = fragment.texcoord[0]; ATTRIB tex1 = fragment.texcoord[1]; ATTRIB di
www.eeworm.com/read/112529/15483446

cpp mybombview.cpp

// MyBombView.cpp : implementation of the CMyBombView class // #include "stdafx.h" #include "MyBomb.h" #include "MyBombDoc.h" #include "MyBombView.h" #include #ifdef _DEBUG #defin