代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/174450/9587076
h sparsematrixongpu1.h
// SparseMatrixOnGPU.h: interface for the SparseMatrixOnGPU class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPARSEMATRIXONGPU_H__1A9DDFC2_5A56_4D
www.eeworm.com/read/370375/9604528
pas gl_rsurf.pas
{$ALIGN ON}{$MINENUMSIZE 4}
{----------------------------------------------------------------------------}
{ }
{ File(s):
www.eeworm.com/read/370348/9605187
cpp characterclass.cpp
#include "CharacterClass.h"
//Ph莕 khai b竜 cho l韕 RPGCharacterClass
///////////////////////////////////////////////////////////////
RPGCharacterClass::RPGCharacterClass(IrrlichtDevice* de,ISoundEngi
www.eeworm.com/read/173227/9666340
cpp blp.cpp
/********************************************************************************
Warcraft 3 Viewer - Utility to view models and textures from Warcraft 3
Copyright (C) 2002 David GRIMBICHLE
www.eeworm.com/read/269181/11106634
h glext.h
#ifndef __glext_h_
#define __glext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 1992-1999 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE COD
www.eeworm.com/read/269167/11107600
cpp gui.cpp
#include "gui.h"
#include
CGUI::CGUI()
{
minutesLeft = secondsLeft = enemiesLeft = 0;
font = new CFont("Arial", 16);
crosshair = new CFont("Courier New", 28);
endText = new CFont
www.eeworm.com/read/269167/11107667
cpp rocket.cpp
#include "rocket.h"
CRocket::CRocket()
{
velocity = CVector(0.0, 0.0, 120.0);
acceleration = CVector(0.0, 0.0, 0.0);
distanceTravel = 0.0;
size = 1.0f;
isExplosion = false;
explosion =
www.eeworm.com/read/410934/11263884
h font.h
#pragma once
#include "engine.h"
GLuint base;
TextureImage fontTextures [ 1 ];
void ShutdownFont()
{
glDeleteLists(base,256);
}
void BuildFont() // build font display list
{
LoadTGA(
www.eeworm.com/read/203801/15351297
fs terrain4.fs
!!ARBfp1.0
OPTION ARB_fog_linear;
#Declarations
TEMP col;
TEMP layer;
TEMP blend;
ALIAS specular=layer;
ATTRIB tex0 = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];
ATTRIB di
www.eeworm.com/read/112529/15483446
cpp mybombview.cpp
// MyBombView.cpp : implementation of the CMyBombView class
//
#include "stdafx.h"
#include "MyBomb.h"
#include "MyBombDoc.h"
#include "MyBombView.h"
#include
#ifdef _DEBUG
#defin