代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/193461/8226034

html evalcoord.html

NAME glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEval
www.eeworm.com/read/174450/9586852

fp sparsematvector.fp

!!FP1.0 #Date:2003/9/10 #try to compute Sparse Matrix - Vector Multiplication #Index Texture for j in RTexID ----- TEX0 #Aij of AijTexID ----TEX1 #Index of xj in CTexID ---TEX2 #X data in XTexI
www.eeworm.com/read/174450/9586876

fp simplerenderdensity.fp

!!FP1.0 #texture lookup (i,j) TEX R0, f[TEX0], TEX0, RECT; MUL o[COLR], R0.zzzw, {1,1,1,0}; END
www.eeworm.com/read/174450/9586896

fp sparsematvector.fp

!!FP1.0 #Date:2003/9/10 #try to compute Sparse Matrix - Vector Multiplication #Index Texture for j in RTexID ----- TEX0 #Aij of AijTexID ----TEX1 #Index of xj in CTexID ---TEX2 #X data in XTexI
www.eeworm.com/read/174450/9586921

fp renderdensity.fp

!!FP1.0 #texture lookup (i,j) ADD R0, f[TEX0].xyxy, {-0.5,-0.5,-0.5,-0.5}; FRC R1, R0; FLR R0, R0; ADD R0, R0, {0,0,1,1}; TEX R2, R0.xyww, TEX0, RECT; TEX R3, R0.zyww, TEX0, RECT; TEX R4, R0
www.eeworm.com/read/174450/9586923

fp simplerenderdensity.fp

!!FP1.0 #texture lookup (i,j) TEX R0, f[TEX0], TEX0, RECT; MUL o[COLR], R0.zzzw, {1,1,1,0}; END
www.eeworm.com/read/174450/9586966

fp changetodensity.fp

!!FP1.0 #texture lookup (i,j) TEX R0, f[TEX0], TEX0, RECT; MUL R1, R0, {0,0,0,0}; MOV o[COLR], R1; END
www.eeworm.com/read/174450/9586984

fp ssmatrixvectorrect.fp

!!FP1.0 #Date:2004/1/4 #Sparse Matrix - Vector Multiplication # X------- TEX0 # result - TEX1 #HERE Texture Unit----RECT #Texture OF Vector X TEX R0, f[TEX0], TEX0, RECT; #previous result
www.eeworm.com/read/174450/9587025

fp changetodensity.fp

!!FP1.0 #texture lookup (i,j) TEX R0, f[TEX0], TEX0, RECT; MUL R1, R0, {0,0,0,0}; MOV o[COLR], R1; END
www.eeworm.com/read/174450/9587072

fp ssmatrixvectorrect.fp

!!FP1.0 #Date:2004/1/4 #Sparse Matrix - Vector Multiplication # X------- TEX0 # result - TEX1 #HERE Texture Unit----RECT #Texture OF Vector X TEX R0, f[TEX0], TEX0, RECT; #previous result