代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/101018/6261160

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101018/6261333

res level1.res

RES_START TEXTURE 101 media\checker.dds TEXTURE 102 media\wall2.dds TEXTURE 103 media\wall1.dds TEXTURE 104 media\column.dds TEXTURE 105 media\floor1.dds TEXTURE 106 media\atrium_wall.dds TEXTU
www.eeworm.com/read/101018/6261384

h mathd3d.h

/******************************************************************* * Advanced 3D Game Programming using DirectX 9.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/101018/6261593

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101018/6261704

h mathd3d.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************
www.eeworm.com/read/101005/6262754

c loadmap.c

/* loadmap.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include "hardware.h" #include "hawk.h" #include "internal.h" #include "endian.h"
www.eeworm.com/read/265161/11278362

cpp textureview.cpp

// TextureView.cpp : implementation of the CTextureView class // #include "stdafx.h" #include "Texture.h" #include "TextureDoc.h" #include "TextureView.h" #include "gl\gl.h" #include "gl\
www.eeworm.com/read/407125/11428856

java wrapbandobjview3d.java

// WrapBandObjView3D.java // Andrew Davison, October 2006, ad@fivedots.coe.psu.ac.th /* The world consists of a checkboard floor, with a red center square, and labelled XZ axes, created by Ch
www.eeworm.com/read/407125/11428863

java groundshape.java

// GroundShape.java // Andrew Davison, September 2006, ad@fivedots.coe.psu.ac.th /* A transparent GIF (stored in fnm) is displayed in a QuadArray. The center of the quad's base is at (0,0,0), so
www.eeworm.com/read/405267/11467209

h m_render.h

/////////////////////////////// // M_Render.h // // M_RENDER CLASS // CORE RENDERER OF THE UPM // // PROJECT: ULTRA PAC MAN // PROGRAMER: Mal // LAST UPDATE: NOV. 24th 2001 ////////////