代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/101018/6261160
h mathd3d.h
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101018/6261333
res level1.res
RES_START
TEXTURE 101 media\checker.dds
TEXTURE 102 media\wall2.dds
TEXTURE 103 media\wall1.dds
TEXTURE 104 media\column.dds
TEXTURE 105 media\floor1.dds
TEXTURE 106 media\atrium_wall.dds
TEXTU
www.eeworm.com/read/101018/6261384
h mathd3d.h
/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
www.eeworm.com/read/101018/6261593
h mathd3d.h
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101018/6261704
h mathd3d.h
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
*****************************************************************
www.eeworm.com/read/101005/6262754
c loadmap.c
/* loadmap.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include "hardware.h"
#include "hawk.h"
#include "internal.h"
#include "endian.h"
www.eeworm.com/read/265161/11278362
cpp textureview.cpp
// TextureView.cpp : implementation of the CTextureView class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#include "TextureView.h"
#include "gl\gl.h"
#include "gl\
www.eeworm.com/read/407125/11428856
java wrapbandobjview3d.java
// WrapBandObjView3D.java
// Andrew Davison, October 2006, ad@fivedots.coe.psu.ac.th
/* The world consists of a checkboard floor,
with a red center square, and labelled XZ axes,
created by Ch
www.eeworm.com/read/407125/11428863
java groundshape.java
// GroundShape.java
// Andrew Davison, September 2006, ad@fivedots.coe.psu.ac.th
/* A transparent GIF (stored in fnm) is displayed in a QuadArray.
The center of the quad's base is at (0,0,0), so
www.eeworm.com/read/405267/11467209
h m_render.h
///////////////////////////////
// M_Render.h
//
// M_RENDER CLASS
// CORE RENDERER OF THE UPM
//
// PROJECT: ULTRA PAC MAN
// PROGRAMER: Mal
// LAST UPDATE: NOV. 24th 2001
////////////