代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
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www.eeworm.com/read/184417/9102739
html build2dmipmaps.html
NAME
gluBuild2DMipmaps - builds a 2-D mipmap
C SPECIFICATION
GLint gluBuild2DMipmaps
www.eeworm.com/read/377437/9276045
cpp myneonview.cpp
// MyNeonView.cpp : implementation of the CMyNeonView class
//
#include "stdafx.h"
#include "MyNeon.h"
#include "MyNeonDoc.h"
#include "MyNeonView.h"
#include
#ifdef _DEBUG
#defin
www.eeworm.com/read/376145/9329360
opengl+
OpenGL纹理帖图简介2008/05/07 16:47OpenGL可以生成各种物体,并可以赋予材质和对物体进行光照。但物体表面过于光滑和单调,看起来反而不真实。这是因为现实世界中的物体表面往往有各种纹理,即表面细节。纹理贴图技术也叫纹理映射技术。纹理分两种:颜色纹理,通过颜色色彩或明暗的变化表现出来的表面细节;由于不规则的细小凹凸造成的纹理,如桔子的皱纹和未磨光的凹痕等.
生成纹理的 ...
www.eeworm.com/read/168625/9904285
oogl earth.oogl
# $Id: earth.oogl,v 1.4 2005/01/27 14:09:38 lloydwood Exp $
appearance {
material { diffuse 0.839 1.000 0.461 }
# *-evert
# +backcull
+texturing
shading smooth
texture {
file "Earth.ppm.Z"
www.eeworm.com/read/424714/10424612
c earthtex.c
#include "windows.h"
#include
#include
#include
#include
#include
#include
#include
#include
#define PI 3.
www.eeworm.com/read/278884/10495164
txt readme.txt
================================================================================
MICROSOFT 基础类库: Texture 项目概述
===============================================================================
应
www.eeworm.com/read/277111/10667409
dfm unit1.dfm
object Form1: TForm1
Left = 192
Top = 115
Align = alClient
BorderStyle = bsNone
Caption = 'Form1'
ClientHeight = 415
ClientWidth = 603
Color = clBtnFace
Font.Charset = DEFAU