代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/184417/9102739

html build2dmipmaps.html

NAME gluBuild2DMipmaps - builds a 2-D mipmap C SPECIFICATION GLint gluBuild2DMipmaps
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xml eartheditboxtemplate.xml


www.eeworm.com/read/183589/9151944

xml en_classicon.xml

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xml statusbars.xml

www.eeworm.com/read/377437/9276045

cpp myneonview.cpp

// MyNeonView.cpp : implementation of the CMyNeonView class // #include "stdafx.h" #include "MyNeon.h" #include "MyNeonDoc.h" #include "MyNeonView.h" #include #ifdef _DEBUG #defin
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opengl+

OpenGL纹理帖图简介2008/05/07 16:47OpenGL可以生成各种物体,并可以赋予材质和对物体进行光照。但物体表面过于光滑和单调,看起来反而不真实。这是因为现实世界中的物体表面往往有各种纹理,即表面细节。纹理贴图技术也叫纹理映射技术。纹理分两种:颜色纹理,通过颜色色彩或明暗的变化表现出来的表面细节;由于不规则的细小凹凸造成的纹理,如桔子的皱纹和未磨光的凹痕等. 生成纹理的 ...
www.eeworm.com/read/168625/9904285

oogl earth.oogl

# $Id: earth.oogl,v 1.4 2005/01/27 14:09:38 lloydwood Exp $ appearance { material { diffuse 0.839 1.000 0.461 } # *-evert # +backcull +texturing shading smooth texture { file "Earth.ppm.Z"
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c earthtex.c

#include "windows.h" #include #include #include #include #include #include #include #include #define PI 3.
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txt readme.txt

================================================================================ MICROSOFT 基础类库: Texture 项目概述 =============================================================================== 应
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dfm unit1.dfm

object Form1: TForm1 Left = 192 Top = 115 Align = alClient BorderStyle = bsNone Caption = 'Form1' ClientHeight = 415 ClientWidth = 603 Color = clBtnFace Font.Charset = DEFAU