代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
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www.eeworm.com/read/161121/5558891
h i810_drm.h
#ifndef _I810_DRM_H_
#define _I810_DRM_H_
/* WARNING: These defines must be the same as what the Xserver uses.
* if you change them, you must change the defines in the Xserver.
*/
#ifndef _I810_DE
www.eeworm.com/read/161121/5558963
h i810_drm.h
#ifndef _I810_DRM_H_
#define _I810_DRM_H_
/* WARNING: These defines must be the same as what the Xserver uses.
* if you change them, you must change the defines in the Xserver.
*/
#ifndef _I810_DE
www.eeworm.com/read/174450/9587207
cpp densematrixvectormultiply.cpp
// DenseMatrixVectorMultiply.cpp: implementation of the DenseMatrixVectorMultiply class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "s
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cpp sparsematrixvectormultiply2.cpp
// SparseMatrixVectorMultiply2.cpp: implementation of the SparseMatrixVectorMultiply2 class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#includ
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h sparsematrixongpu2.h
// SparseMatrixOnGPU2.h: interface for the SparseMatrixOnGPU2 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPARSEMATRIXONGPU2_H__8DE5B509_126A
www.eeworm.com/read/172931/9682122
h renderer.h
/////////////////////////////////////////////////////////////////////////////
//
// 3D Math Primer for Games and Graphics Development
//
// Renderer.h - Very simple low-level 3D renderer interface
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h md2.h
#ifndef __MD2_H
#define __MD2_H
#include // standard Windows app include
#include
#include
#include
#include // standard OpenGL include
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cpp terrain.cpp
#include "terrain.h"
CTerrain::CTerrain()
{
width = 256;
scanDepth = 80.0;
terrainMul = 50.0;
textureMul = 0.25;
heightMul = 175.0;
fogColor[0] = 0.75f;
fogColor[1] = 0.9f;
fogColo
www.eeworm.com/read/267678/11169086
cpp gameapp.cpp
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see
www.eeworm.com/read/412484/11198074
cpp etsplattingmanager.cpp
/*
EDITABLE TERRAIN MANAGER for Ogre
Copyright (C) 2007 Holger Frydrych
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU Ge