代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/136824/5848451
nvp twosidednolight.nvp
; TwoSidedNoLight.nvp
;
; Renders an object with flat texture - no
; lighting values used
#include "TwoSided.h"
; Declare pixel shader version 1.0
ps.1.0
tex t0
mov r0, t0
www.eeworm.com/read/136824/5848513
nvp applyvelocityshader.nvp
/* ****************************************
2nd step of force calc for render-to-texture
water simulation.
Adds the 4th & final neighbor point to the
force calc..
Bias and scale the values
www.eeworm.com/read/136824/5848634
nvp world.nvp
/************************************************************************
World.nvp
Use texture coordinates to look up the circle-of-confusion interpolator
and store it in dest-alpha. Output col
www.eeworm.com/read/136824/5848658
nvp simplefognolight.nvp
; SimpleFogNoLight.nvp
;
; Renders an object with flat texture - no
; lighting values used
#include "SimpleFog.h"
; Declare pixel shader version 1.0
ps.1.0
tex t0
mov r0, t0
www.eeworm.com/read/136571/5870603
par example.par
!!!MS!!!
//////////////////////////////////////////////////////////////////////////////////////
// This is the new parameter file format. The parameters in this file can be
// specified in any
www.eeworm.com/read/136571/5870711
par mp4venc_template.par
!!!MS!!!
//////////////////////////////////////////////////////////////////////////////////////
// This is the new parameter file format. The parameters in this file can be
// specified in any
www.eeworm.com/read/134479/5892286
hpp oglcontext.hpp
// oglcontext.hpp
#ifndef OGLCONTEXT_HPP
#define OGLCONTEXT_HPP
#include
#include "../gpucontext.hpp"
#include "oglfunc.hpp"
namespace brook {
class OGLTexture;
class OGLWindow;
www.eeworm.com/read/124443/6047521
h radeon_sarea.h
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_sarea.h,v 1.6 2003/09/28 20:15:57 alanh Exp $ */
/*
* Copyright 2000 ATI Technologies Inc., Markham, Ontario,
* VA Linux
www.eeworm.com/read/124150/6054463
c r_data.c
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
www.eeworm.com/read/120251/6077352
asm splatatlas.asm
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
TEMP repeatcoord, coordset, blendcolor, currentcolor, coverage;
# Fetch coverage.
TEX coverage, fragment.texcoord[0], texture[0], 2D;
#gr