代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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www.eeworm.com/read/136824/5848451

nvp twosidednolight.nvp

; TwoSidedNoLight.nvp ; ; Renders an object with flat texture - no ; lighting values used #include "TwoSided.h" ; Declare pixel shader version 1.0 ps.1.0 tex t0 mov r0, t0
www.eeworm.com/read/136824/5848513

nvp applyvelocityshader.nvp

/* **************************************** 2nd step of force calc for render-to-texture water simulation. Adds the 4th & final neighbor point to the force calc.. Bias and scale the values
www.eeworm.com/read/136824/5848634

nvp world.nvp

/************************************************************************ World.nvp Use texture coordinates to look up the circle-of-confusion interpolator and store it in dest-alpha. Output col
www.eeworm.com/read/136824/5848658

nvp simplefognolight.nvp

; SimpleFogNoLight.nvp ; ; Renders an object with flat texture - no ; lighting values used #include "SimpleFog.h" ; Declare pixel shader version 1.0 ps.1.0 tex t0 mov r0, t0
www.eeworm.com/read/136571/5870603

par example.par

!!!MS!!! ////////////////////////////////////////////////////////////////////////////////////// // This is the new parameter file format. The parameters in this file can be // specified in any
www.eeworm.com/read/136571/5870711

par mp4venc_template.par

!!!MS!!! ////////////////////////////////////////////////////////////////////////////////////// // This is the new parameter file format. The parameters in this file can be // specified in any
www.eeworm.com/read/134479/5892286

hpp oglcontext.hpp

// oglcontext.hpp #ifndef OGLCONTEXT_HPP #define OGLCONTEXT_HPP #include #include "../gpucontext.hpp" #include "oglfunc.hpp" namespace brook { class OGLTexture; class OGLWindow;
www.eeworm.com/read/124443/6047521

h radeon_sarea.h

/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_sarea.h,v 1.6 2003/09/28 20:15:57 alanh Exp $ */ /* * Copyright 2000 ATI Technologies Inc., Markham, Ontario, * VA Linux
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c r_data.c

// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // Th
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asm splatatlas.asm

!!ARBfp1.0 OPTION ARB_precision_hint_fastest; TEMP repeatcoord, coordset, blendcolor, currentcolor, coverage; # Fetch coverage. TEX coverage, fragment.texcoord[0], texture[0], 2D; #gr