代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/141871/5767682
c wl_draw.c
// WL_DRAW.C
#include "WL_DEF.H"
#include
#pragma hdrstop
//#define DEBUGWALLS
//#define DEBUGTICS
/*
=============================================================================
www.eeworm.com/read/136824/5848234
nvp neighborforcecalc2.nvp
/* ****************************************
2nd step of force calc for render-to-texture
water simulation.
Adds the 4th & final neighbor point to the
force calc..
Bias and scale the values
www.eeworm.com/read/136824/5848406
nvp neighborforcecalc2.nvp
/* ****************************************
2nd step of force calc for render-to-texture
water simulation.
Adds the 4th & final neighbor point to the
force calc..
Bias and scale the values
www.eeworm.com/read/136824/5848515
nvp neighborforcecalc2.nvp
/* ****************************************
2nd step of force calc for render-to-texture
water simulation.
Adds the 4th & final neighbor point to the
force calc..
Bias and scale the values
www.eeworm.com/read/132649/5911906
hpp glteximage.hpp
/*
* ===========================================================================
* PRODUCTION $Log: glteximage.hpp,v $
* PRODUCTION Revision 1000.1 2004/06/01 19:50:21 gouriano
* PRODUCTION PROD
www.eeworm.com/read/120251/6079453
h ogrecommonwrapper.h
#ifndef OGRECOMMONWRAPPER_H_INCLUDED
# define OGRECOMMONWRAPPER_H_INCLUDED
/* A big cut & paste of OgreCommon.h with just the enum definitions.
This change the generation time from 15 minutes
www.eeworm.com/read/104806/6201353
java texturepaintdemo.java
import java.awt.*;
import java.awt.geom.*;
import java.net.*;
import java.awt.image.BufferedImage;
import java.applet.*;
public class TexturePaintDemo extends Applet {
private BufferedImag
www.eeworm.com/read/101083/6240362
cpp composetilesmore.cpp
/*******************************************************************************\
Read in all in use 2x2 combinations of composite "FAR TEXTURE" tiles at a
given LOD, and generate the next lower d
www.eeworm.com/read/101083/6240364
cpp composetiles.cpp
/*******************************************************************************\
Read in all in use 2x2 combinations of terrain texture tiles, and generate
aggregate 32x32 pixel bitmaps and the a
www.eeworm.com/read/101005/6262721
c render.c
/* render.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include
#endif
#include