代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/141871/5767682

c wl_draw.c

// WL_DRAW.C #include "WL_DEF.H" #include #pragma hdrstop //#define DEBUGWALLS //#define DEBUGTICS /* =============================================================================
www.eeworm.com/read/136824/5848234

nvp neighborforcecalc2.nvp

/* **************************************** 2nd step of force calc for render-to-texture water simulation. Adds the 4th & final neighbor point to the force calc.. Bias and scale the values
www.eeworm.com/read/136824/5848406

nvp neighborforcecalc2.nvp

/* **************************************** 2nd step of force calc for render-to-texture water simulation. Adds the 4th & final neighbor point to the force calc.. Bias and scale the values
www.eeworm.com/read/136824/5848515

nvp neighborforcecalc2.nvp

/* **************************************** 2nd step of force calc for render-to-texture water simulation. Adds the 4th & final neighbor point to the force calc.. Bias and scale the values
www.eeworm.com/read/132649/5911906

hpp glteximage.hpp

/* * =========================================================================== * PRODUCTION $Log: glteximage.hpp,v $ * PRODUCTION Revision 1000.1 2004/06/01 19:50:21 gouriano * PRODUCTION PROD
www.eeworm.com/read/120251/6079453

h ogrecommonwrapper.h

#ifndef OGRECOMMONWRAPPER_H_INCLUDED # define OGRECOMMONWRAPPER_H_INCLUDED /* A big cut & paste of OgreCommon.h with just the enum definitions. This change the generation time from 15 minutes
www.eeworm.com/read/104806/6201353

java texturepaintdemo.java

import java.awt.*; import java.awt.geom.*; import java.net.*; import java.awt.image.BufferedImage; import java.applet.*; public class TexturePaintDemo extends Applet { private BufferedImag
www.eeworm.com/read/101083/6240362

cpp composetilesmore.cpp

/*******************************************************************************\ Read in all in use 2x2 combinations of composite "FAR TEXTURE" tiles at a given LOD, and generate the next lower d
www.eeworm.com/read/101083/6240364

cpp composetiles.cpp

/*******************************************************************************\ Read in all in use 2x2 combinations of terrain texture tiles, and generate aggregate 32x32 pixel bitmaps and the a
www.eeworm.com/read/101005/6262721

c render.c

/* render.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #endif #include