代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/104449/15692434

cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
www.eeworm.com/read/103202/15740574

h doomdata.h

/* DoomData.h */ /* all external data is defined here most of the data is loaded into different structures at run time */ #ifndef __DOOMDATA__ #define __DOOMDATA__ #ifndef __BYTEBOOL__
www.eeworm.com/read/102579/15770216

cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
www.eeworm.com/read/102250/15787943

cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
www.eeworm.com/read/101505/15828444

cpp isohex24_2.cpp

/***************************************************************************** IsoHex24_2.cpp Ernest S. Pazera 16NOV2000 Start a WIN32 Application Workspace, add in this file Needs ddraw.lib, d3d
www.eeworm.com/read/101155/15849499

todo

* --view=random * background "image slurping" - - try to do without tiles - just slurp into big buffer * rewrite coords model to move objs around and not view * -lttf ?? * fix gotocolumn problem w
www.eeworm.com/read/452512/7438846

c test.c

/* * Test program for glpng * by Ben Wyatt ben@wyatt100.freeserve.co.uk * Featuring a shameless plug for my stunt course program * Available from the same site as glpng * http://www.wyatt100
www.eeworm.com/read/136820/5852058

c test.c

/* * Test program for glpng * by Ben Wyatt ben@wyatt100.freeserve.co.uk * Featuring a shameless plug for my stunt course program * Available from the same site as glpng * http://www.wyatt100.free
www.eeworm.com/read/120251/6075659

material ogre.material

material Ogre/Earring { technique { pass { ambient 0.5 0.5 0 diffuse 1 1 0 texture_unit { texture spheremap.png colour_op_ex add src_texture src_current c
www.eeworm.com/read/120251/6075662

material examples-advanced.material

// ------------------------------- // Cel Shading Section // ------------------------------- vertex_program Ogre/CelShadingVP cg { source Example_CelShading.cg entry_point main_vp profiles v