代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/104449/15692434
cpp d3dtextr.cpp
//-----------------------------------------------------------------------------
// File: D3DTextr.cpp
//
// Desc: Functions to manage textures, including creating (loading from a
// file), r
www.eeworm.com/read/103202/15740574
h doomdata.h
/* DoomData.h */
/*
all external data is defined here
most of the data is loaded into different structures at run time
*/
#ifndef __DOOMDATA__
#define __DOOMDATA__
#ifndef __BYTEBOOL__
www.eeworm.com/read/102579/15770216
cpp d3dtextr.cpp
//-----------------------------------------------------------------------------
// File: D3DTextr.cpp
//
// Desc: Functions to manage textures, including creating (loading from a
// file), r
www.eeworm.com/read/102250/15787943
cpp d3dtextr.cpp
//-----------------------------------------------------------------------------
// File: D3DTextr.cpp
//
// Desc: Functions to manage textures, including creating (loading from a
// file), r
www.eeworm.com/read/101505/15828444
cpp isohex24_2.cpp
/*****************************************************************************
IsoHex24_2.cpp
Ernest S. Pazera
16NOV2000
Start a WIN32 Application Workspace, add in this file
Needs ddraw.lib, d3d
www.eeworm.com/read/101155/15849499
todo
* --view=random
* background "image slurping" -
- try to do without tiles - just slurp into big buffer
* rewrite coords model to move objs around and not view
* -lttf ??
* fix gotocolumn problem w
www.eeworm.com/read/452512/7438846
c test.c
/*
* Test program for glpng
* by Ben Wyatt ben@wyatt100.freeserve.co.uk
* Featuring a shameless plug for my stunt course program
* Available from the same site as glpng
* http://www.wyatt100
www.eeworm.com/read/136820/5852058
c test.c
/*
* Test program for glpng
* by Ben Wyatt ben@wyatt100.freeserve.co.uk
* Featuring a shameless plug for my stunt course program
* Available from the same site as glpng
* http://www.wyatt100.free
www.eeworm.com/read/120251/6075659
material ogre.material
material Ogre/Earring
{
technique
{
pass
{
ambient 0.5 0.5 0
diffuse 1 1 0
texture_unit
{
texture spheremap.png
colour_op_ex add src_texture src_current
c
www.eeworm.com/read/120251/6075662
material examples-advanced.material
// -------------------------------
// Cel Shading Section
// -------------------------------
vertex_program Ogre/CelShadingVP cg
{
source Example_CelShading.cg
entry_point main_vp
profiles v